mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Frontal christian.jpeg|thumb]] | |||
'''SWITCH ME''' | '''SWITCH ME''' | ||
Line 27: | Line 28: | ||
File:Switch me-3 Seite 11.jpg | File:Switch me-3 Seite 11.jpg | ||
</gallery> | </gallery> | ||
SUMMAERY | |||
[[File:Switch me back 2.jpeg|left|thumb]] | |||
[[File:Headphones christian.jpeg|thumb]] | |||
During summaery, I put the sound piece on display in the garden of Bauhausstraße 15. There, it was dangling freely, suspended from a tree branch. Visitors were free to put on the headphones on their own terms, to navigate the sounds of all those non-human actors. | |||
[[File:Switch_me_set_up.jpeg|center|494x494px]] | |||
Note: still working on a way to include the sound files as GMU does not support m4a files. | Note: still working on a way to include the sound files as GMU does not support m4a files. |
Latest revision as of 09:39, 6 August 2024
SWITCH ME
we are surrounded by lovely non-human actors. but we don't see them for what they are. maybe listening to them can be a first step toward a new relationality with them. thus I present: SWITCH ME. a project which aims to lend an ear to everyday sounds often deemed unpleasant, stressful or outright noisy.
CONCEPTION
It all started with my beloved BOSCH mixer which was a Christmas gift by my grandparents. Since then it has a evolved into a trusty companion in the adventures of cooking and culinary experiments. Though through all this, its sounds have proved to place an uneasiness on me. I asked myself:
What about it makes me feel this way? Is its sound truly distressing? Or was I raised to view it that way?
Thus began a time of active listening to my mixer.
Turning it on and off, just for the sake of it. Playing with its buttons to feel the sounds come alive. I wanted to share this experience with others.
PRESENTATION
SUMMAERY
During summaery, I put the sound piece on display in the garden of Bauhausstraße 15. There, it was dangling freely, suspended from a tree branch. Visitors were free to put on the headphones on their own terms, to navigate the sounds of all those non-human actors.
Note: still working on a way to include the sound files as GMU does not support m4a files.