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* [http://www.xbox.com/kinect official site] [http://kinectforwindows.org Kinect Windows SDK] | * [http://www.xbox.com/kinect official site] [http://kinectforwindows.org Kinect Windows SDK] | ||
* [http://www.dailymail.co.uk/sciencetech/article-1190240/You-controller-Microsoft-unveils-Xbox-360-device-banishes-joypad-puts-player-IN-game.html www.dailymail.co.uk/sciencetech] | * [http://www.dailymail.co.uk/sciencetech/article-1190240/You-controller-Microsoft-unveils-Xbox-360-device-banishes-joypad-puts-player-IN-game.html www.dailymail.co.uk/sciencetech] | ||
* [http://fernlightning.com/doku.php?id=randd:kinect Cocoa freenect App] | |||
* [http://openkinect.org openkinect.org] Drivers, Installation | * [http://openkinect.org openkinect.org] Drivers, Installation | ||
* [https://github.com/ofTheo/ofxKinect ofxKinect] openFramworks Kinect integration | * [https://github.com/ofTheo/ofxKinect ofxKinect] openFramworks Kinect integration |
Revision as of 15:02, 6 December 2011
Thr Microsoft® XBOX 360 Kinect is a motion controller. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. The Y axis of the sensor is remote controllable with an in-build motor.
- official site Kinect Windows SDK
- www.dailymail.co.uk/sciencetech
- Cocoa freenect App
- openkinect.org Drivers, Installation
- ofxKinect openFramworks Kinect integration
- TUIO Kinect lets you define a depth range where multiple blobs can be detected. No actual depth information can be extracted.
- OpenNI
- Pd-LA Install Kinect on OS X
- install openni kinect drivers and NITE on OS X 10.6 gentoo Linux
- pix_freenect for Pd (binaries work without any compiling)
- fux_kinect Object for Pd
- OSCeleton takes kinect skeleton data from the OpenNI framework and spits out the coordinates of the skeleton's joints via OSC messages. These can can then be used on your language / framework of choice.
- skeleton data Linux, osceleton, OpenNI, Pd
- skeleton data OS X, macports, openNi, Max/MSP (or Pd)
- skeleton data in Quartz Composer via Max/MSP