GMU:CyberSpace/Cybersickness: Difference between revisions

From Medien Wiki
Line 77: Line 77:
=== 2. INTOXICATION ===
=== 2. INTOXICATION ===


== TIPPS ==
== TASKS ==


* helmet comfort
* helmet comfort
* framerate
* framerate
* beginning and ending
* beginning and ending
* visual stress (sudden stops)
* visual stress (sudden stopps)
* interaction (relation, frames, horizont, own body)
* interaction (VD, frames, horizont, own body)


military quote: 'suggestions for pilots in simulators'
*don't suggest to users they will get sick or let them see someone else getting sick (it's contagious)
*don't get into a VE if you are hung over or have an upset stomach
*Adaptation is a good fix - do VE every day
*don't do the real thing the same day you do it in a VE
*get set before turning the VE on
*try low light intensity, e.g. night flying
*don't roll or pitch too much
*don't move your head too much
*turn off the VE before getting out


[[File:pigon.jpg]]
[[File:pigon.jpg]]

Revision as of 14:17, 6 November 2013

CyberSickness.jpg






"The problem of cybersickness can prevent the healthy growth of VR technology !"

http://www.polygon.com/2013/8/19/4636508/oculus-rift-is-working-to-solve-simulator-sickness


  • staircases
  • backwards or quick lateral movement
  • minimal shifts to the horizon line
  • head bobbing


Over 80% of individuals exposed to VR simulations of 20 minutes reported increases in sickness symptoms





Mouse.jpg

File:Mach.jpg

Tickle.jpg

GENERAL

reverse to motionsickness (Seekrankheit) not an illness: the ones, who don't have it suffer by a disfunction

  1. nausea (vomiting, dizziness)
  2. visual symptoms (eyestrains, blurred vision, headaches)
  3. disorientation (vertigo, imbalance)

long list, very subjectiv: general discomfort, difficulties in the ability to focus, increased salivation, excessive sweating, feelings of heaviness in the head region, stomach awareness, panic

virtual helmet: closeness of the screen, stereoscopic


HUMAN SENSOR SYSTEM

VESTIBULAR SYSTEM

Ear.jpg

  • Balance and control
  • Gaze stabilization

VISUAL SYSTEM

  • co-ordination

PROPRIOCEPTIVE SYSTEM

Head.jpg


THEORY

1. SENSORY CONFLICT

2. INTOXICATION

TASKS

  • helmet comfort
  • framerate
  • beginning and ending
  • visual stress (sudden stopps)
  • interaction (VD, frames, horizont, own body)


military quote: 'suggestions for pilots in simulators'

  • don't suggest to users they will get sick or let them see someone else getting sick (it's contagious)
  • don't get into a VE if you are hung over or have an upset stomach
  • Adaptation is a good fix - do VE every day
  • don't do the real thing the same day you do it in a VE
  • get set before turning the VE on
  • try low light intensity, e.g. night flying
  • don't roll or pitch too much
  • don't move your head too much
  • turn off the VE before getting out

Pigon.jpg