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== '''Hausaufgabe 4''' == | == '''Hausaufgabe 4''' == | ||
* Soundboard | |||
[[File:Soundboard_2.PNG| 500px]] | |||
[[File:höhle.PNG| 300px]] | |||
=='''Hausaufgabe 5''' == | =='''Hausaufgabe 5''' == | ||
Revision as of 10:24, 27 January 2016
Justine Barthel
- Meine Seite zu "Processing im Park"
Hausaufgabe 1
- Bilder werden in einem Raster angeordnet
- Quellcode:
size(300, 300);
PImage image1 = loadImage("Baum_001.jpg");
PImage image2 = loadImage("Baum_002.jpg");
PImage image3 = loadImage("Baum_003.jpg");
PImage image4 = loadImage("Baum_004.jpg");
PImage image5 = loadImage("Baum_005.jpg");
PImage image6 = loadImage("Baum_006.jpg");
PImage image7 = loadImage("Baum_007.jpg");
PImage image8 = loadImage("Baum_008.jpg");
PImage image9 = loadImage("Baum_009.jpg");
image(image1, 0, 0, 100, 100);
image(image2, 0, 100, 100, 100);
image(image3, 0, 200, 100, 100);
image(image4, 100, 0, 100, 100);
image(image5, 100, 100, 100, 100);
image(image6, 100, 200, 100, 100);
image(image7, 200, 0, 100, 100);
image(image8, 200, 100, 100, 100);
image(image9, 200, 200, 100, 100);
saveFrame("Park_grid.jpg");
- Danach wird eine Slideshow erstellt
- Quellcode:
int numFrames = 9;
int frame = 0;
PImage[] images = new PImage[numFrames];
void setup()
{
size(450, 500);
background(0, 0, 0);
images[0] = loadImage("Baum_001.jpg");
images[1] = loadImage("Baum_002.jpg");
images[2] = loadImage("Baum_003.jpg");
images[3] = loadImage("Baum_004.jpg");
images[4] = loadImage("Baum_005.jpg");
images[5] = loadImage("Baum_006.jpg");
images[6] = loadImage("Baum_007.jpg");
images[7] = loadImage("Baum_008.jpg");
images[8] = loadImage("Baum_009.jpg");
frameRate(0.90);
}
void draw()
{
frame = (frame) % numFrames;
image(images[frame], 0, 0, 450, 500);
if (frame<9)
{ frame++;
}
else frame = 0;
}
- Link zu den Bildern: [1]
Hausaufgabe 2
- Image Slicer
- Quellcode:
PImage img;
PImage sourceImage;
void setup(){
size(500, 500);
sourceImage = loadImage ("Bild_2.jpg");
image (sourceImage, 0, 0, 500, 500);
}
void draw(){
img = loadImage("Bild_1.jpg");
img.resize(500, 500);
int x = 20;
int width = 450;
int height = 10;
for (int i = 40; i < 441; i = i + 20) {
copy(img, x, i, width, height, x, i, width, height);
}
}
- Weitere Bilder
- Link zu den Bildern: [2]
Hausaufgabe 3
- Brush
- Quellcode
int n = 1;
PImage[] images = new PImage[n];
int dx = 100;
int dy = 100;
int slowdown = 2;
float zoom = 0.5;
void setup() {
size(700, 700);
background(0, 102, 0);
for(int i=0; i < n; i++) {
images[i] = loadImage("Schaf.png");
}
}
void draw() {
int pick = (frameCount / slowdown) % n;
translate(mouseX , mouseY);
scale(zoom / 4);
translate(-dx, -dy);
image(images[pick], 0, 0);
}
Link zum Schäfchen: [3]
Bilder aus dem Schlosspark Belverdere:
Hausaufgabe 4
- Soundboard
Hausaufgabe 5
- Pixel Sorting
- Ursprüngliches Bild
- Quellcode für dieses Bild (Ich habe mit dem ursprünglichen Bild begonnen und dann den Quellcode immer wieder verändert.)
PImage img;
int id = 1;
int sortMode = 1;
void setup() {
size(500, 500);
reset();
}
void reset() {
img = loadImage("IMG_001.jpg");
}
void draw() {
img.loadPixels();
color[] pxls = img.pixels;
switch(sortMode) {
case 1:
sortLeft(pxls);
break;
case 2:
sortDown(pxls);
break;
case 3:
sortUp(pxls);
break;
}
img.updatePixels();
image(img, 0, 0, 500, 500);
}
void sortLeft(color[] pxls) {
for(int y = 400; y < height; y++) {
for(int x = 400; x < width-1 ; x++) {
int left = y * img.height + x;
int right = x * img.width + (x+50);
int posx = mouseX - width / 2;
if(green(pxls[right]) - green(pxls[left]) < posx) {
color tmp= pxls[left];
pxls[left] = pxls[right];
pxls[right] = tmp;
}
}
}
}
void sortDown(color[] pxls) {
for(int x = 450; x < width; x++) {
for(int y = height - 20; y > 0 ; y--) {
int top = y * img.height + x;
int bottom = (y+1) * img.width + x;
int posx = mouseX - width / 10;
if(green(pxls[top]) - green(pxls[bottom]) < posx) {
color tmp= pxls[top];
pxls[top] = pxls[bottom];
pxls[bottom] = tmp;
}
}
}
}
void sortUp(color[] pxls) {
for(int x = 90; x < width; x++) {
for(int y = 50; y < height +5 ; y++) {
int top = y * img.height + 6;
int bottom = (y+1) * img.width + x;
int posx = mouseY - height / 2;
if(green(pxls[top]) - green(pxls[bottom]) < posx) {
color tmp= pxls[bottom];
pxls[bottom] = pxls[top];
pxls[top] = tmp;
}
}
}
}
void keyPressed() {
switch(key) {
case ' ':
reset();
break;
case '1':
sortMode = 1;
break;
case '2':
sortMode = 2;
break;
case '3':
sortMode = 3;
break;
}
}
- Weitere Bilder
Link zu den Bildern:[5]
- Tile Sorting
- Quellcode:
PImage img;
int d = 10;
PImage[] tiles;
int rows, cols, n;
void setup() {
size(500, 500);
img = loadImage("Sun_01.jpg");
image (img, 0, 0, 500, 500);
cols = (img.width/d);
rows = (img.height/d);
n = cols * rows;
tiles = new PImage[n];
for (int i = 0; i < n; i++) {
int x = d * (i % cols);
int y = d * (i / cols);
tiles[i] = img.get(x, y, d, d);
}
}
void draw() {
sort(tiles);
for(int i = 0; i < n; i++) {
PImage tile = tiles[i];
int y = 50 * (i / cols);
int x = 50 * (i % cols);
int d = 5 * (i / cols);
int e = 50 * (i % cols);
image(tile, x, y, 50, 50);
image(tile, d, e);
}
}
void sort(PImage[] tiles) {
for(int y = 0; y < rows; y++) {
for(int x = 0; x < cols-1; x++) {
int pos1 = y * cols + x;
int pos2 = y * cols + (x+1);
PImage tile1 = tiles[pos1];
PImage tile2 = tiles[pos2];
if( saturation(average(tile2)) - saturation(average(tile1)) > mouseX ) {
PImage tmptile = tiles[pos1];
tiles[pos1] = tiles[pos2];
tiles[pos2] = tmptile;
}
}
}
}
color average(PImage img) {
img.loadPixels();
color[] pxls = img.pixels;
float r = 50, g = 50, b = 50;
int n = pxls.length;
for(int i = 0; i < n; i++) {
color c = pxls[i];
r += red(c);
g += green(c);
b += blue(c);
}
color average = color(r/n, g/n, b/n);
return average;
}
- Weitere Bilder (allerdings mit einem anderen Quellcode [6])
- Video Delay
- Quellcode
import processing.video.*;
Movie movie;
void setup(){
size(750,500);
movie = new Movie(this,"Park_Video.mp4");
movie.loop();
background(0);
}
void movieEvent(Movie m){
m.read();
}
void draw(){
noStroke();
for(int i = 0;i < 10000; i++){
int x = (int(random(0, width)));
int y = (int(random(0, height)));
color c = movie.get(x,y);
fill(c,100);
ellipse(x,y,50,50);
}
}