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File:Max03.png|sending a bang, a pause signal | File:Max03.png|sending a bang, a pause signal | ||
</gallery> | </gallery> | ||
We use the detected peaks in the mic signal, to trigger messages and mute the beat-loop in Unity. | |||
Therefore we send the OSC message ( /goOnBang $1 ) to the PC running Unity, via OSC. | |||
When the player pauses for 350ms, the beat-loop stops, and the message - "Give It To Me Baby" - appears on the screen. | |||
When another peak is detected, the Max patch sends a signal to Unity, which tells it to go on, with playing the beat-loop and the message on the screen disappears. | |||
==Unity == | ==Unity == |
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