GMU:Digital Puppetry Lab/Group B0XJUMP: Difference between revisions

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Models used in Blender:
Models used in Blender:


[[File:BlenderB0XJUMP1.png]]
 
[[File:BlenderB0XJUMP2.png]]
<gallery>
image:BlenderB0XJUMP1.png
image:BlenderB0XJUMP2.png|
</gallery>




== Processing ==
== Processing ==
<gallery>
image:B0XJUMPpro1.png| 
image:B0XJUMPpro2.png|
image:B0XJUMPpro3.png
</gallery>


[[File:B0XJUMPpro1.png]]
[[File:B0XJUMPpro2.png]]
[[File:B0XJUMPpro3.png]]


We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]
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[https://www.uni-weimar.de/medien/wiki/Unitycode Unity Code]
[https://www.uni-weimar.de/medien/wiki/Unitycode Unity Code]


[[File:FILE:SCREEN SHOT 2016-05-31 AT 16.24.16.PNG]]
 
[[File:Screen_Shot_2016-05-31_at_16.24.33.png]]
<gallery>
[[File:Screen_Shot_2016-05-31_at_16.24.48.png]]
image:FILE:SCREEN SHOT 2016-05-31 AT 16.24.16.PNG
[[File:Screen_Shot_2016-05-31_at_16.25.02.png]]
image:Screen_Shot_2016-05-31_at_16.24.33.png|
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]]
image:Screen_Shot_2016-05-31_at_16.24.48.png
image:Screen_Shot_2016-05-31_at_16.25.02.png|
image:Screen_Shot_2016-05-31_at_16.35.48.png
</gallery>

Revision as of 14:40, 31 May 2016

In our little game a boxer fights a battle of life or restart against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!!

Blender

Models used in Blender:



Processing


We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed here!

Unity

Unity Code