(Created page with "= Florian Froger = == Idea == - Escape or Kill - I'm buildung an improv game to train listening and orientation skills -- Rule To kill someone or to escape from the labyrint...") |
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= Florian Froger | == Name == | ||
Florian Froger | |||
== Slots == | |||
10, 11 & 12 | |||
== Title == | |||
Escape or Kill | |||
== Idea == | == Idea == | ||
I'm buildung an improv game to train listening and orientation skills | I'm buildung an improv game to train listening and orientation skills | ||
== Rules == | |||
To kill someone or to escape from the labyrinth | To kill someone or to escape from the labyrinth | ||
If they found a key, the player can escape through a door | |||
If one player find a knife, he can kill the other one by stabbing him | |||
== Setup == | |||
2 blindfolded players are placed into a invisible labyrinth | 2 blindfolded players are placed into a invisible labyrinth | ||
In this labyrinth, they are a invisible key or a knife | In this labyrinth, they are a invisible key or a knife | ||
== On Stage == | |||
2 blindfolded players | 2 blindfolded players | ||
== On Screen == | |||
A 2D labyrinth into the audience can see where the players | A 2D labyrinth into the audience can see where the players, the knife and the key are | ||
== Sound == | |||
3D Sounds give you indication where the espace door is | 3D Sounds give you indication where the espace door is | ||
Audio feedback when touching the wall | Audio feedback when touching the wall | ||
== Draw == | |||
[[File:skizze_escape-or-kill-500.jpg]] |
Revision as of 17:53, 14 June 2016
Name
Florian Froger
Slots
10, 11 & 12
Title
Escape or Kill
Idea
I'm buildung an improv game to train listening and orientation skills
Rules
To kill someone or to escape from the labyrinth
If they found a key, the player can escape through a door If one player find a knife, he can kill the other one by stabbing him
Setup
2 blindfolded players are placed into a invisible labyrinth In this labyrinth, they are a invisible key or a knife
On Stage
2 blindfolded players
On Screen
A 2D labyrinth into the audience can see where the players, the knife and the key are
Sound
3D Sounds give you indication where the espace door is Audio feedback when touching the wall