GMU:Tutorials/Visual Interaction: Difference between revisions

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== Controlling Unity with Max/Msp ==
== Controlling Unity with Max/Msp ==
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''' <br>
In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp and you can try to control noise deformation intensity of a mesh object.  
In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp,<br>
through trying to control noise deformation intensity of a mesh object on a Unity project.  
<br>
<br>
There are some materials you need to test this tutorial.
There are some materials you need to test this tutorial.

Revision as of 14:37, 27 July 2016

Controlling Unity with Max/Msp


In this tutorial, you will get the basic ideas of OSC connection between Unity and Max/Msp,
through trying to control noise deformation intensity of a mesh object on a Unity project.
There are some materials you need to test this tutorial.

Please download following files before you start;

-OSC plugins for Unity
Media:OSC_Plugins_for_Unity.zip
-OSC plugins for Max/Msp
http://cnmat.berkeley.edu/patch/4029
-Perlin noise plugin for Unity
Media:PerlinNoise.zip

Make a OSC bridge on Max/Msp

In this section, you will make a OSC sender part on Max/Msp.

STEP 2

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STEP 3

aaa

STEP 4

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Example

Now you can apply the value you received with your unity project.
In this part, you can try to control noise deformation intensity of a mesh object.

References

You can downloaded sample project files from this link;