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Revision as of 21:22, 16 April 2018
Reality-Virtual Ouroboros
Paul Milgram Reality-Virtuality Continuum
The main targets of my master’s research are: Underlining the dichotomy of Reality and Hyperreality in our virtual era, revisiting the notion of the Screen as a peephole to other dimensions, the constant implementation of trompe l’oeil apparatus throughout history and its aim to create a connection with the spectator, set a connection between Derrida’s Hauntology and Merleau-Ponty’s otherness, to finally arrive to the notion of being uncanny in a virtual world. All concepts that go hand in hand with new media technologies such as Telepresence and Virtual Reality and Augmented Virtuality.
Last semester I worked on an Augmented Reality project. "Talking to the other side" the project that mixes, Vuforia, Unity3D and sockets with tangible devices typically used as divination methods. The interactive scenario is a blend of technologies of the virtual era and tricks inspired by long time trompe l’oeil techniques. All paraphernalia that could in the end create an aperture of two screens and possibilitate the space for them to talk. These two screens in the virtual realm talk the same language, codes, and in the real realm they want to connect to find a deeper meaning of the existence.
Talking to the other side
Ouroboros
At this point of my technical interests I need to immersed myself in Virtual Reality, and experiment with environment creation powered by 3d modelling in order to create a truly Mixed Reality environment. I would like to create an interactive space in which the public can travel through a tangible space and encounter different approaches to reality from AR, VR and artistical intallations mainly built as projections such as mapping. The general aim is to set a plotline in which all realities appear in a continuum order to the spectator, making him interact with each one of them and complete a Ouroboros journey where everything is simultaneous and infinite, because the Ouroboros is the eternal begining in the eternal end.
Technical Inspiration:
Interactive ProjectionMapping + openFrameworks - Hideki Eguchi