GMU talk:Synthetic Biology/Bacteria Game/iGEM Wiki

Discussion page of GMU:Synthetic Biology/Bacteria Game/iGEM Wiki
Revision as of 15:07, 4 October 2010 by Lorenz (talk | contribs) (→‎Notebook)

iGem Wiki preparation page

Introduction

 
Bacteria Game

Small introductory text.

Description

A in depth description of the non-technical concept.

Technical Description

The concept of the game is based on the ability of some harmless wildtype bacteria to swim in soft media. Swimming enables the microbes to consume further nutrients if those in their vicinity are already consumed. All bacteria try to get away from the starting point as fast as possible to access fresh media. This mechanism can be employed for a game setup. Selection and culturing of best swimmers leads to propagation of ideal swimming characteristics. That is, why training may help gain a competitive edge. Those bacteria can easily be stored in the fridge with the supplied materials without any risk.

The showdown competition is run by synthetic bacteria. Predators and prey communicate and regulate each other's density. Via molecular signals, the predator cells kill the prey while living prey rescues predators. The diverse and colorful crowd surrounding the spectacle was genetically engineered to carry different pigments which has been appreciated at the iGEM competition 2009.

Notebook

29/10/2010


plasmid ID Part pigment color backbone registry location
table 1:
pLA01 Template:Part red Template:Part 2010 Kit Plate 3, 6J