GMU:Einführung ins Programmieren mit Processing/Seminar

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28/10

Homework

Check the links below. Choose one or two projects, works you really like and write a short text about it. (why you like it, what is interesting for you and what happens there. Feel free to look at other sources as well. We'll have a look at them tomorrow.

http://processing.org/exhibition/
http://www.openprocessing.org/
http://vimeo.com/groups/processing
http://www.visualcomplexity.com/vc/
http://www.creativeapplications.net
http://www.complexification.net

Patawat Phamuad

project:
Balldroppings

Balldroppings.png
click at above picture to go to application.

description:
This web-based application is constructed from Processing.js, a part of Processing language which is able to run on browser. The most interesting point of this project is to focus on both 2 of 4 approaches to interactive design.

For the first approach "User-Centered Design" , the designer tried to make a simple drum without any complicated set of drum pieces. Only lines and circles working with physic law are able to initiate a set of user-based instrument. Importantly, the user foresees what is supposed to be happened without any instructions.

Furthermore, the second approach focuses on "Activity-Center Design" . The system flows until the user press "close" button on web browser. The system has no fixed ending. Thus, the designer designed tool for actions. In addition, each action directly depends on each own person's experience and mental processes. (Exteriorized:-interesting in what people do)


system & technology:
I.application processes active to each order <balls & lines>
II.Users active to application process. <dragging line & outputsound>
III. Processing.js + html5

referred:
Dan S. Designing for interaction. The four approaches to interaction design. (2001)
== next ===

Processing.js, iProcessing: javascript does everything for you!


Sebastian

<videoflash type=vimeo>27158491|549|309</videoflash>


Substrate

by Jared Tarbell [1]

substrate0001.jpg
0001 iterated substrate by Jared Tarbell [2]


Substrate is a piece of generative art written in processing that creates a landscape looking a lot like urban plans.

At the start of the program a couple of straight black lines are placed randomly on the canvas. They expand during the program, each line growing other lines at right angle but at random positions and at random times. This process is repeated for the newly grown lines. The expansion of a line stops when it collides with another line.

Each line has a shadowish colouring of variable hue and amplitude to the left of the line's growing direction.

Due to the different angles of the starting lines the growing image consists of distinguishable parts that could resemble city districts if the image was compared to an urban plan.

Substrate seems particularly interesting as it creates beautiful patterns using a rather simple algorithm.

(md)

Alexander Gustke

OASIS
main.jpg
http://everyware.kr/portfolio/contents/09_oasis/

Was ist OASIS?

In OASIS hat der Benutzer die Möglichkeit mit einer virtuellen Unterwasserwelt mit allen möglichen Tieren die dort leben zu interagieren.

Basis ist ein Touchscreen der vollständig mit schwarzem Sand bedeckt ist. Wenn der Sand zur Seite geschoben wird und freie Stelle entstehen, bildet sich in diesen eine kleine Welt voller Fische, Seesterne und Quallen. Durch das Wegschieben des Sandes entsteht eine erweiterte Welt in der sich dann mehr Fische und andere Tiere bilden können. Das Verkleinern der Welt führt dazu, dass sich alle Tiere den engeren Platz teilen müssen. Weiterhin reagiert die Welt auf Hindernisse, wie zum Beispiel Steine. Diese können inmitten einer freien Stelle platziert werden, welche die Unterwassertiere dann versuchen zu umschwimmen.

Was mich zu den oben genannten Dingen zusätzlich interessiert ist, dass Fische Schwärme bilden können und versuchen innerhalb des Schwarms nicht miteinander zu kollidieren.