IFD:Mobile Media and Urban Spaces WS13

From Medien Wiki
Revision as of 14:27, 19 March 2015 by Joatan (talk | contribs)

Mobile Media and Cultural Heritage

IFD:Mobile_Media_and_Cultural_Heritage_SS15


Mobile Culture and Urban Spaces

Fachmodul
Lecturer: Joatan Preis Dutra
Credits: 6 ECTS, 2 SWS
Date: Thursday, 13:30 - 15:00h
Venue: Marienstraße 7b, Room 105
First meeting: 24.10.2012

Description

This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural aspects, through mobile devices gadgets. Nowadays, technology is present on most part of people’s daily life. Digital equipment belongs to the people’s routine and they are increasingly amalgamated to the daily activities and are integrated in a way such that perceptions of technology are, somehow, decreasing. On the other hand, the amount of technological gadgets spread on cities can constitute themselves as a medium.

Another phenomenon that occurs at the same time came from the permanent connectivity (an ubiquitous scenario) reinforced by the mobile devices, specifically the smartphones. The everyday new possibilities through them can configure an important role in the society. It is far behind the time when, in order to enjoy a historical and cultural experience, it was necessary to visit a museum or to buy a guide to check the information about the monuments and historical buildings in a city. Despite the importance of these institutions and options, the technology allows the expansion of the concept one step further, and cities itself can be used as open air museums.

If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile app could also work for intangible and tangible elements, in order to enhance the knowledge regarding it.

This class is an invitation to theoretical and practical perspectives to observe digital media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile culture role in the urban spaces, under a theoretical and interpretative approach.

IMPORTANT: You don't need previous knowledge in Android, iOS or even any type of programming skills. This class is more focused on the design and navigation aspects.

German description

Diese Klasse richtet sich an Studenten, die Interesse an Medien, wie die digitalen Medien sich entwickeln in den urbanen Räumen sich kommunizieren und wie sie in kulturellen Aspekten zusammenhängen, bis hin zu Applikationen auf mobilen Endgeräten.

Diese Klasse ist eine Einladung zur theoretischen und praktischen Auseinandersetzung, um digitale Medien zu beobachten und urbanen Szenarien zu bewerten. Es ist ein methodischer und kreativer Ansatz, um die mobilen Angebote in den städtischen Räumen zu analysieren, unter einem theoretischen und interpretatorischen Ansatz.

Topics

  • Media, Digital and Digital Media
  • Mediatization
  • Categorizations of Digital Media
  • Cultural Preservation
  • Tangible and Intangible Cultures
  • Mobile Media

Target Group

Master students in the Faculty of Media

  • Media Art and Design, MFA
  • MediaArchitecture
  • Media Management
  • Computer Science and Media
  • Media Culture

(Bachelor students are welcome, despite the class will be in English)

Language

The course and activities will be held in the English language.

Registration Procedure

Please send your application by email with:

  • Subject: Mobile Media and Urban Spaces WS13 to: joatan.preis.dutra (at) uni-weimar.de
  • Name (Family), Surname (First)
  • Program and semester (Studienprogramm und Fachsemester)
  • Matriculation number (Matrikelnummer)
  • Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Grading

  • 25% Short presentation of an existing mobile application, applied in Weimar (List of presentations)
  • 50% Presentation of the prototype, using http://weimarpedia.de as content.
  • 25% Submission of a short paper (3 to 5 pages, ACM or APA Style)

Homework - Assignment

This class will be graded based on one assignment divided in three major tasks, which are complementary. In other words, the first task will be a preparation for the second and the third one is a compilation of the first two. In the end, the final assignment will be the result of the work that will be developed during the semester:

  • Mobile applications for cultural purposes - 5 to 10 min presentation (25%)
    (List of presentations)
    Each student will choose an application (for any of the mobile operational systems) applied in Weimar. The student should complete 3 main tasks in this assignment:
  1. Find a mobile app about Weimar (directly or indirectly, since from apps for culutural heritage, Goethe, Schiller, Bauhaus, etc, or touristic ones with search engines for maps, tours, etc., where it is possible to search for Weimar).
  2. Find a way to upload content on the chosen app (if it is possible).
  3. Find a topic about something in Weimar.

The presentation should include the screenshots for the 3 main tasks mentioned above.
Slides in a PDF format should be delivered electronically after the presentation in order to complete the task.

  • Seminary presentation – 15 to 30 minutes (50%)
    (Draft Meeting)
    (List of Presentations)
    Each student should present a conceptual prototype (not a real one, just a design concept), developed for mobile devices, for cultural purposes, using the Weimarpedia content.
    For the conceptual model is expected to show, at least, one complete feature navigation, instead of just a “welcome screen”. The student should provide the entire mock-up for accessing a functionality. For instance, if the user wants to select a feature from the welcome screen, which steps (and how many “buttons” should be pressed) until achieve the desired information.
    It is expected for this exercise the use of HCI and design guidelines for the interface design and navigation. For instance, following the guidelines developed for iOS and Android platforms (according to the students’ choice), such as:

What will be evaluated in this Assignment: design aspects, navigation and justification of the chosen solutions.

  • Short essay production – 1000 words +samples and references (25%)
    The content present during the short seminary must be also presented as an essay. It must have: 100 to 150 words as a short introduction plus 800 to 1000 words of development. Samples and references will not figure in this account, but they must figure inside the essay. Complete references are required.
    The topic of the essay can be an academic report regarding the seminary presentation, or another topic regarding mobile culture and urban spaces.
    What will be evaluated in this assignment: ability to express in written format, content structure and content quality, plus the correct use of references. In this assignment will not be corrected grammar or vocabulary, as far the student can express the content properly.

Class Schedule/Details and Presentation files

1st Week (24.10.12):

  • Introduction and presentation about the topics for future developments in class.

2nd Week (31.10.13):

3rd Week (07.11.13):

  • Cultural Heritage & Weimarpedia
  • The tangible and intangible elements of cultural heritage.
  • Cultural preservation in urban spaces: theoretical and empirical approaches.
  • Weimarpedia
  • Dynamics for presentations order – what is expected from the students.

4th Week (14.11.13):

  • Media & Mobile
  • What is Medium (media, digital and digital media) and urban spaces, culture and urban spaces.
  • Categories of public digital media
  • Evolution of Telephones
  • Mediatization & Categories of Public Digital Media
  • The mediatization process of urban scenarios.
  • Examples of public digital media in Germany, and how they can be categorized.

5th Week (21.11.13):

  • Student(s) presentation(s) on the samples regarding the cultural mobile apps applied in Weimar or for a cultural heritage site in Germany. In order to optimize the time, all the presentation slides must be sent until 23:59h of the day before by e-mail. The PDFs (or PPTs) are going to be available in just ONE computer to turn easier and faster the groups changing.

6th Week (28.11.13):

  • Student(s) presentation(s) on the samples regarding the cultural mobile apps applied in Weimar or for a cultural heritage site in Germany. In order to optimize the time, all the presentation slides must be sent until 23:59h of the day before by e-mail. The PDFs (or PPTs) are going to be available in just ONE computer to turn easier and faster the groups changing.

7th Week (05.12.13):

  • Mobile Guidelines
  • Prototype guidelines
  • Designing for mobile screens
  • How to mock-up

8th Week (12.12.13):

  • References
  • Prototype guidelines.
  • Formats, styles.
  • Plagiarism, etc.
  • Reference management (ie: Zotero.org , EndNote).

9th Week (19.12.13):

Holidays (25.12.13 - 06.01.14)

10th to 13th Weeks (09.01.14 | 30.01.14):

  • Student(s) presentation(s) about the final prototype version using the Weimarpedia content.
  • All the presentation slides must be sent no longer of 24 hours after the presentation by e-mail. Each student should use their own computer for the presentation.

14th Week (06.02.14):

  • Closing lecture & feedback

15th Week (14.02.14):

  • Deadline for the paper/essay: 23h:59m

References - Selected Readings

1. Digital / New Media

2. Mobile Culure

  • Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). Mobile Learning: Structures, Agency, Practices. Springer. ISBN 978-1-4419-0584-0
  • Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
  • Ronchi, A. M. (2009). eCulture : cultural content in the digital age. Dordrecht; London: Springer. ISBN 978-3-540-75273-8
  • Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. Emerging Health Threats Journal, 2. doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
  • Straubhaar, J., LaRose, R., & Davenport, L. (2011). Media now: understanding media, culture, and technology (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7

3. Urban Spaces

  • Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. Convergence: The International Journal of Research into New Media Technologies, 16(4), 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
  • Champion, E. (2011). Playing with the past. Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
  • Eckardt, F., & Bauhaus-Universität Weimar. (2008). Media and urban space: understanding, investigating and approaching mediacity. Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
  • Hannerz, U. (1980). Exploring the city: inquiries toward an urban anthropology. New York: Columbia University Press. ISBN 978-0-2310-8376-8
  • McQuire, S. (2008). The media city: media, architecture and urban space. Los Angeles Calif.: Sage. ISBN 9781412907934

4. Methodology

5. Interface Design Guidelines for mobile platforms