Digital Puppetry Lab — Introduction to the Interactive Performance Platform
Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Tuesday 19:00 - 20:30 (weekly) + Wednesday 17:00 - 20:30 (biweekly)
Blockmodul (15. - 17. April)
Venue: Performance Platform, Digital Bauhaus Lab
First meeting: TUESDAY, 12. April, 19:00h
This is a hands on course that is required for project modules by GMU and EXPTV.
Note: Application is now closed. All applicants are invited to the Kickoff meeting at the DBL is on TUESDAY, 19:00h.
Weekend Workshop
Be Prepared
Please make sure to install the software on your laptops at home.
We will start using it right away and have no time for installation during the course.
- Blender
- Unity
- Iannix
- Processing (Version 3.0.2)
- Pure Data Extended (0.43.4)
Schedule
FRIDAY | ||
---|---|---|
11:00 - 11:45 | Intro to the Wiki | Martin |
11:45 - 12:30 | Intro to OSC, Iannix and Processing | Martin |
Lunch Break | ||
13:30 - 14:15 | Intro to MAX-MSP + Puredata | Martin, Benjamin |
14:15 - 15:00 | Intro to Blender + Unity | Luca, Miga |
15:15 - 16:00 | Intro to Unity I | Luca |
16:00 - 16:45 | Intro to Unity II | Luca |
SATURDAY | ||
10:00 - 12:30 | Hands-On Blender | Su-Li, Benjamin, Stephan, Luca |
Lunch Break | ||
13:30 - 16:00 | Hands-On Blender | Su-Li, Benjamin, Stephan, Luca |
16:00 - 18:30 | Hands-On Blender | Su-Li, Benjamin, Stephan, Luca |
SUNDAY | ||
10:00 - 12:30 | Hands-On Blender | Su-Li, Stephan, Luca + X |
Lunch Break | ||
13:30 - 16:00 | Hands-On Blender | Su-Li, Stephan, Luca + X |
16:00 - 16:45 | Demo in the DBL | Martin, Luca |
Beschreibung
Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.
Nach einem einführende Blockmodul (15. - 17. April) geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.
Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.
Description
This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.
By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.
Language
The course is in English, because not all participants are speaking German.
Eligible Participants
Undergraduates and graduates enrolled in the faculties of:
- Media Art + Design
- Media Architecture
- Visual Communication
- Product Design
Participants
- Jing Zhao
- Jixiang JIANG
- Martin Schneider
- Fiona M
- [Aguas|Emilio Aguas]
- Jessica Hüttig
- Kan Feng
- Priyanka Srinivasagopalan
- Tim Vischer
- Rachel Smith
- Taissa Fromme
- Xiangzhen Fan
- Minsoo Hwang
- Di Yang
- Kei Kitamura
- Qianqian Li
- Yun Liu
- Ji Luo
- Florian Froger
- Anna Hack
- Shubhra Bhatt
- Jane doe
- Sebastian Richter
- Rama Bielewski
- Christopher Dake-Outhet
- Christopher Dake-Outhet
- Jonas Jülch
- shih li
- Elena Liv Felderer
Application
Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.
To: Martin Schneider
Subject: Digital Puppetry Lab /// Application
Content:
- Name, Surname
- program and semester (Studienprogramm und Fachsemester)
- matriculation number (Matrikelnummer)
- Valid email address @uni-weimar.de
- Your project module
Syllabus
- First Meeting 12. April (Tuesday)
- Block-Weekend 15. - 17. April
The syallbus includes:
- Introduction to the Tracking System
- Basics of Networking with OSC
- Basics of 3D-Modelling and Rigging
- Programming Interactive 3D Graphics
- Programming interactive Sound in Space
Evaluation
- 20% Presence and active participation
- 50% Creation of an interactive setup
- 30% Documentation on the wiki
Books
to be done
Links
- The Captury
- Blender (3D Modelling)
- Unity (3D Game Engine)
- Iannix (Visual Synthesizer for OSC)
- OSC for Processing
- TouchOSC + OSCuino
- Pure Data
- Max MSP