Prerequisites
Unreal Engine
Blender
HTC Vive
Windows PC
- Intel i5 / FX8350
- GTX 1060 / RX480
- 4GB RAM
Milestones
Hardware Acquisition [CHECK]
- up to 2 Vives (incl. controllers)
- up to 2 backpack-PCs [1]
- Intel i7
- GTX 1070
- 16GB DDR4 RAM
Low Hardware testing
maybe not necessary anymore...
Moving in VR
- tested in Unreal Engine:
- correct real-world position in VR
- model to represent controller
- physical interaction with objects
- digital movement (Check)
- movement by "pulling" yourself around with the controllers. Locked z-axis (no flying).
Loading 3D Models
- tested in Unreal Engine:
- loading of basic geometry
- physical collision and movement
- TODO
- create VR model of maze --> real world maze needed!
- create realistic ant model (with rigging)
Getting Tracking Data to VR
- ZMQ tested and possible [2]
- TCP/IP as communication protocol
- embedded in Unreal Engine
- server-client architecture
Correct Calibration of Tracking Data
Interaction with Ants
Implementing Game Mechanics
- deciding on game mechanics first --> GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual
Success criteria
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.