Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 17:00 - 20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, April 12th 2018, 17:00
DESCRIPTION
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them.
The use of appropriation has played a significant role in the history of the arts (literary, visual, musical and performing arts).
In the visual arts, to appropriate means to properly adopt, borrow, recycle or sample aspects of human-made visual culture. A notable example are the Readymades of Marcel Duchamp.
But when is appropriation a homage, when is it art and when is it just plain plagiarism? And what are the effects of technology on this ongoing appropriation? Now that boundaries of authenticity and originality are even more blurred, artists (indeed anyone) can recycle and re-upload images, text and audio material more quickly and easily than ever before. Sampling, remixing and mashups proliferate online, and allow people to even adopt a social media profile that appropriates or parodies a well-known persona.
In this course we will look at contemporary artistic strategies of appropriation. We will discuss artforms like Post-Internet art that embraces meme-culture, or music styles like Vapourwave that appropriates 1980s and 1990s styles of mood music.
We will investigate, question and challenge modern and historical concepts related to the topic and create artistic works that can be presented in the form of live performances, video works or installations. The course supports and excercises independent, self-motivated work. Together, we will create an environment in which students can produce and discuss their own subjects related to the matter.
CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.
LANGUAGE
The course will be in English, unless all participants are speaking German.
STUDENTWORKS
12.04.2018
Introduction
19.04.2018
history of appropriation in art
26.04.2018
03.05.2018
Post Internet Art
17.05.2018
24.05.2018
Vapourwave kids youtube grime
31.05.2018
07.06.2018
14.06.2018
21.06.2018
presentation of your concepts
28.06.2018
lab time: working on your projects
05.07.2018
lab time: working on your projects
12.07.2018
Summaery Exhibition
APPROPRIATION TOOLBOX
Software
Unity 3D - cross-platform game engine
https://unity3d.com/de
Blender - open-source 3D modeller with many features
https://www.blender.org
Meshmixer - "Swiss Army Knife" for 3D meshes
http://www.meshmixer.com
MeshLab - open source system for processing and editing 3D triangular meshes
http://www.meshlab.net
MakeHuman - open source tool for making 3D characters
http://www.makehuman.org
Open Broadcaster Software - free and open-source streaming and recording program
https://obsproject.com
Online Tools
Mixamo - Rapidly create, rig and animate unique characters
https://www.mixamo.com
NormalMap-Online - create a normalmaps directly inside your browser
http://cpetry.github.io/NormalMap-Online/
3D Models (for download and use)
http://www.myminifactory.com
http://www.sketchfab.com
http://www.thingiverse.com
http://www.turbosquid.com
http://www.lincoln3dscans.co.uk
Unity 3D Tutorials
Tutorials from the Unity 3D page
https://unity3d.com/de/learn/tutorials
Blender Tutorials
Blender Beginner Tutorial Series by Blender Guru
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P