Gedrehte Form
float seg = 0;
void setup() {
size(800, 800); smooth(); frameRate(5);
}
void draw() {
background(0); for (int i = 0; i<=360; i++) { maleSegmente(300,400,400,90+i); }
}
void maleSegmente(int r,float x,float y, float grad) {
float segmente = 0; segmente = 3 + seg; float angleStep = 360/segmente;
beginShape(); vertex(x, y); for (float angle=0; angle<=360; angle+=angleStep) { float vx = x + cos(radians(angle-grad))*r; float vy = y + sin(radians(angle-grad))*r; vertex(vx, vy); vertex(x,y); vertex(vx,vy); } vertex(x + cos(radians(360-grad))*r, y + sin(radians(360-grad))*r); endShape();
}
void keyReleased() {
if (key == CODED) { if (keyCode == UP) { seg += 1; } else if (keyCode == DOWN) { if (seg >= 1) { seg -= 1; } } }
}