GMU:The Unstrument/Azucena Sanchez

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Y/A GLOVES - TRANSMEDIALE 2016

It is obvious we come from a natural world for artificial purposes. We have come from earth to create fiction, to imagine the future, sense our present and decide our past. In order to feel connected with the world we touch things, but a device as simple as gloves may change our mind very easily about our perception of the world. We are no longer satisfied with the world we are living in, this is why we are always looking a way to enhance our senses. Fiction then becomes real, technology becomes natural and we end up forgetting how unexpected nature can be. We have will, we have freedom, do we choose technology or nature? Either way we always end up lost in our beliefs and in our own fiction.

IDEA

Create two devices (gloves) that will develop an idea of fiction in people through the enhancement of their senses. Our first idea was to build two devices with different materials, one would be made out of branches and the other one would be made out of metal. We starting building the metal glove first, as we were getting the materials and shaping it, we showed it to some people and it was very interesting to see the way they were reacting to it. Each time someone tried them, they became a different person.

At the same time in "The Unstrument" seminar, we were introduce to many ideas and many circuits related to sound. We started playing with speakers and with a small research on resonance through the body, we decided it would be great to place a speaker on the palm part of the glove.

Resonance body.png

REFERENCE

We were given some ideas about gloves made through history... an interpretation of what the future looked like in the past, in the 80's to be more precise. This inputs lead us to think of what were we trying to accomplish through the incorporation of electronics into the gloves. We wanted something simple and at the same time, something sort of deceiving. Our story, our fiction, was going to be the expectancy of future in our hands... the gloves.

<gallery> image:Power-Glove.png | Power Glove Nintendo. 1982, Thomas G. Zimmerman image:Data_glove.png | VR and Data Glove. 1982, Thomas G. Zimmerman image:Data_glove2.jpg | Data Glove - Wearable Technologies image:Sign-and-speak-glove.png | Sign and Speak Glove </gallery


PROCESS