Related Projects
Theresa Schubert
bodymetries, 2013
“In bodymetries visitors can experience virtual slime mould growth on their skin. Visitors enter a semi dark room with a bar table in the center. Some wobbling blobs appear on a small sections of the surface. Visitors are invited to lay their arms onto the desk. The system ‘scans’ it by taking and analysing a picture. The slime mould algorithm starts to grow from the darkest area it can find on the skin.”(http://theresaschubert.com/arts-experiments/art/bodymetries-mapping-the-human-body-through-amorphous-intelligence)
James Whitting, Ben De Lacy Costello, Andrew Adamatzky
Sonification
Towards slime mould chemical sensor: Mapping chemical inputs onto electrical potential dynamics of Physarum Polycephalum Sensors and Actuators B: Chemical. response to BenzylAlcohol https://www.youtube.com/watch?v=byTJEYHaIIM https://soundcloud.com/lessnullvoid/physarum-sonification
Toshiyuki Nakagaki
Experiments with Physarum polycefalum finding the shortest way to the food source through the maze
3-5 min @ Heather Barnett: What humans can learn from semi-intelligent slime https://www.youtube.com/watch?v=2UxGrde1NDA
Physarum Polycefalum
"Physarum polycephalum, literally the "many-headed slime", is a slime mold that inhabits shady, cool, moist areas, such as decaying leaves and logs. Like slime molds in general, it is sensitive to light; in particular, light can repel the slime mold and be a factor in triggering spore growth."(wikipedia) It feeds on bacteria, spores and other microbial creatures.
Gallery
life cycle
- Vegetative phase: plasmodium (consists of networks of protoplasmic veins, and many nuclei)
- sclerotium (hardened multinucleated tissue)
- sporangia
References
- Wikipedia. Slime mold. Available at: https://en.wikipedia.org/wiki/Slime_mold (Accessed 6 December 2016).