Digital Bauhaus Vorkurs/Projekte/Kleckse/Fliegenkacke

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< Digital Bauhaus Vorkurs‎ | Projekte‎ | Kleckse
Revision as of 10:31, 11 April 2011 by Nicola (talk | contribs) (Created page with "PGraphics pg; float angle1 = 0.0; float segLength = 50; float x = width/2; float y = height/2; float s = 10; float c = 255; float t = 10; float z = 255; float klexkomplex = 5...")
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PGraphics pg;


float angle1 = 0.0; float segLength = 50;


float x = width/2; float y = height/2; float s = 10; float c = 255; float t = 10; float z = 255; float klexkomplex = 5; float dichteMin = -10; float dichteMax = 10;


void setup () {

 size(700,700);
 pg = createGraphics(width, height, P2D);
 pg.beginDraw();
 pg.background(255);
 pg.noStroke();
 pg.fill(193, 97,30, 200);
 pg.endDraw();


 smooth();
 frameRate(300); 



 reset();

}

void reset() {

 background (255);
 x = (float)random(width);
 y = (float)random(height);
 s = (float)random(255);
 c = (float)random(238);

}


void draw () {



 if (mousePressed == true) {
   line(pmouseX, pmouseY, mouseX, mouseY);
 }


 if(klexkomplex > (width/15) ) {
   return;
 }


 background(255);


 int i;
 x = x + (int)random(dichteMin,dichteMax);
 y = y + (int)random(dichteMin,dichteMax);
 c = (int)random(255);
 s = c + (int)random(dichteMin,dichteMax);
 t = (int)random(255);
 z = (int)random(dichteMin,dichteMax);
 fill(193, 94, 50, 210);


 float dx = mouseX - x ;
 float dy = mouseY - y ;
 angle1 = atan2(dy, dx);  
 x = mouseX - (cos(angle1) * segLength);
 y = mouseY - (sin(angle1) * segLength);


 fill ( 120, 130, 200);
 // draw kack
 if(mousePressed) {
   pg.beginDraw();
   pg.ellipse(x+300,y, z, z);
   pg.ellipse(x+300, y+3, z+3, z+3);
   pg.ellipse(x+300,y+10,z+10,z+10);
   pg.endDraw();
 }
 image(pg, 0,20);
 if(keyPressed== true) {
   reset();
 }


 ellipse(x+300,y, z, z);
 ellipse(x+300, y+3, z+3, z+3);
 

}