GMU:DIY-Microscopy/Amel

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Hacking web cam

In the lab we dissassembled a webcam in order to turn the lens.

The lens must be removed, flipped 180° and glued back in place with a hot glue gun.
You need to be very precise to keep your lens clean and dust free otherwise you will
encounter imperfect imaging later on.
We also removed the LEDs with a soldering iron.Mainly, because we will be using deifferent
light coming from the microscope construction, we will be building later.

     

Miroscopy Stage Construction

 

3D Model

   

Media:3D Construction 2 amel.zip

Stage Construction Cardboard Model

 

Lazer Cut Components

 

FSH Assembly

   

FSH Microscopy Stage Construction

   

First Microscopy Experiment

Most of the samples I used were very close by. Only for the leave and some soil I went to our garden.
I dug a big hole to find living organisms. I probably found some but the microscope is not zooming enough.
Next week I will try to find some organism that I can capture with this cam.


Idea Scatch from Amel and Nils

 


Working with video stills

 


Animation Idea with vector graphics

<videoflash type="vimeo">57355494|500|340</videoflash>

Collecting New Footage

 

Final Work

<videoflash type="vimeo">58303903|500|340</videoflash>

The video footages, taken by our DIY microscope appeared very roughly. The resolution as well as the image quality were defined by glitches and a certain limitation in color and saturation. At the same time the aesthetics were new to us and we were impressed by the visual outcome of accidents and random happenings. We started by focusing on aesthetical aspects and the idea to combine a micro and macro world. For that we were inspired by a video detail of one second from Alfred Hitchcocks movie "the birds" from 1963. Which is one of the first commercial movies that adapted experimental video and sound effects. After animating the footage with vector graphics we assembled the surfaces with microscopy videos that are matching to the objects. By changing the video elements with several visual and timing effects we aim to carry further an abstraction.