GMU:Self-Organization by Design/Part3

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Natural Systems

 This is the third block of the workshop series GMU:Self-Organisation by Design

Theory

Once we have mastered computational and geometric systems we can use them to create patters that resemble the ones that can be found in nature and society. The topics of the first two days are based on the structure introduced in Philip Balls excellent book The Self-Made Tapestry.

On the second day we will focus especially on growth and branching patterns and how to implement them using what we have learned so far.
On the third day we are going to explore the kinds of patterns that can be observed in models of social behaviour.

Topics

  • Patterns in Nature I
    • Patterns
    • Bubbles
    • Waves
    • Bodies
  • Patterns in Nature II
    • Branches
    • Breakdowns
    • Fluids
    • Grains
  • Patterns in Society
    • Habitats
    • Economy
    • Streets
    • Crime

Software

 This section will contain links to relevant software.

Links

 This section will contain links to relevant articles.

Experiments

 This section will contain links to subpages and experiments of the participants.

Literature

Algorithmic Beauty

Fractal Growth

Self-Organization

Collective Behaviour

Simulating Society

  • Epstein, Joshua M.: Growing Artificial Societies: Social Science From the Bottom Up ISBN 978-0-262-55025-3
  • Batty, Michael: Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals ISBN 978-0262524797
  • Schweitzer, Frank: Brownian Agents and Active Particles: Collective Dynamics in the Natural and Social Sciences ISBN 3-540-43938-2

Popular Science Books

Coffee Table Books