GMU:Processing im Park/Josephine Jatzlau

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Josephine Jatzlau

homework 1

 

Kolibri





homework 2

 

Moon



 


Moon 2.0


homework 3

 

Grumpy Cat Fusion


Pixel Sorting


















Video Delay

BeeGees Video Delay

import processing.video.*;

Movie myMovie;

int maxFrames;

int d = 4;

boolean recording = false;

ArrayList frames = new ArrayList();

void setup() {
  size(1280, 720);
  maxFrames = width / d;
  
  myMovie = new Movie(this, "NightFever.mp4");
  myMovie.loop();
  
  PImage img = createImage(width, height, RGB);
  frames.add(img);
}

void draw() {
   int n = frames.size();
   
  image(myMovie, 0, 0);
  
   // iterate over vertical strips
  for(int i = 0; i < n; i++) {
 
    // get snip from the frame
    PImage img = (PImage) frames.get(i);
 
    // x coordinate for the left side of the current strip
    int x1 = int(map(i, 0, n-1, 0, width/2 - 100));
    int y1 = int(map(i, 0, n-1, 0, height/2 - 100));
 
    int x2 = width - x1;
    int y2 = height - y1;
 
    int w = x2 - y1;
    int h = y2 - y1;
 
    PImage snip = img.get(x1, y1, w, h);
 
    // show strip on screen
    //tint(255, 50);
     image(snip, x1, y1);
 
}

if(recording) {

   saveFrame("frame/####.png");
 
    // recording feedback
    stroke(255, 0, 0);
    noFill();
    strokeWeight(5);
    rect(0, 0, width, height);
 
  }
 
}

void keyPressed() {
  recording = !recording;
}



void movieEvent(Movie m) {
  m.read();
  
   PImage img = myMovie.get();
 
  frames.add(img);
 
  if( frames.size() > maxFrames) {
    frames.remove(0);
  } 
 
}

Sound Processing - Interactive

File:Parkhöhle.png

import ddf.minim.*;

Minim minim;

int n = 8;
int idx;

AudioPlayer[] players = new AudioPlayer[n];

int[][] locations = {
  {307, 234, 10}, //1 
  {425, 222, 10}, //2
  {377, 305, 10}, //3
  {426, 383, 10}, //4
  {552, 224, 10}, //5
  {552, 385, 10}, //6
  {661, 420, 10}, //7
  {560, 310, 10}, //8
  
};

int activeLocation = -1;

PImage img;


void setup() {
  
size(800, 600);
  
minim = new Minim(this);
  
img = loadImage("parkhöhle.jpg");
  

 for (int i = 0; i < n; i++) {
 players[i] = minim.loadFile(“test-" + (i + 1) + ".mp3");
 }
  
}


void draw() {
  
  image(img, 0, 0);
  fill(255, 150);
  noStroke();
 
 
  activeLocation = -1; 
  
  for(int i = 0; i < locations.length; i ++) {
    int[] loc = locations[i];
    
 
    int x = loc[0];
    int y = loc[1];
    int r = loc[2];
    
    
 if(atLocation(x, y, r)) {
          
 activeLocation = i;
      
 ellipse(x, y, 2*r, 2*r);
 fill(250, 0); 
      
    }
    
  }
}


boolean atLocation(int x, int y, int r) {
  return mouseX > (x - r) && mouseX < (x + r) && mouseY > (y - r) && mouseY < (y + r);
}


void mousePressed() {
  
 
  if(activeLocation != -1) {
    
  
    for (int i = 0; i < n; i++) {
      players[i].pause();
    }
    
    println("Sound number " + (activeLocation + 1));
    players[activeLocation].rewind();
    players[activeLocation].play();
  
  }
  
}



void keyPressed() {

  for (int i = 0; i < n; i++) {
    players[i].pause();
  }

  int i = (key - '1');
  
  if (i >= 0 && i < n) {

    println("Sound number " + (i + 1));
    players[i].rewind();
    players[i].play();
  }
  
}


void keyPressed() {
  
  println(pmouseX, pmouseY); 
  
}


My Final Project

Part 1 - Interactive Club Map