Page title matches
- Computer game designer Cris Crawford defines games as: an /interactive/, goal-oriented activity made for money, with /active a ===Games===2 KB (255 words) - 14:34, 20 April 2017
- #REDIRECT [[GMU:Battle of the Futures/Annika Bokelmann/Games Futures]]70 bytes (10 words) - 20:44, 21 January 2011
- 26 bytes (3 words) - 20:32, 9 March 2015
- #REDIRECT [[GMU:Battle of the Futures/Annika Bokelmann/Games Futures]]70 bytes (10 words) - 20:41, 21 January 2011
- #REDIRECT [[GMU:BioArt/Euglena games]]38 bytes (5 words) - 16:53, 15 December 2015
- #REDIRECT [[GMU:BioArt WS15/Euglena games]]43 bytes (6 words) - 15:52, 10 October 2017
- ...crobes would trap it, which became the name for one of the scientific mini-games * Ingmar Riedel-Kruse lab. Euglena soccer. biotic-games. https://www.youtube.com/watch?v=3lwU9deF8rw start at 27:055 KB (709 words) - 15:52, 10 October 2017
- Board games are usually designed for people, but could we think of a board game designe ...l be held in the DIY Biolab of the Media Environments chair. The developed games will be presented during the planned show in the Fall of 2017.8 KB (1,168 words) - 20:53, 19 February 2021
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Sarah Hermanutz]]70 bytes (10 words) - 11:01, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Mira Burchardt]]69 bytes (10 words) - 11:02, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Mana Mazidy]]66 bytes (10 words) - 11:03, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Maike Effenberg]]70 bytes (10 words) - 11:04, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Annika Wappelhorst]]73 bytes (10 words) - 10:58, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Jonas Jülch]]67 bytes (11 words) - 10:59, 27 April 2017
- 112 bytes (16 words) - 10:59, 27 April 2017
- 25 bytes (2 words) - 11:35, 8 June 2017
- 9 KB (1,390 words) - 15:24, 30 September 2017
- 2 KB (414 words) - 14:25, 24 April 2020
- 63 bytes (7 words) - 11:03, 27 April 2017
- - References to other games/artistic projects/scientific experiment/learning setup: ? (to be thought ab6 KB (989 words) - 16:37, 13 July 2017
Page text matches
- .... Although jump rope game might look like unactractive compared to virtual games, it is taken for bridging two realities.711 bytes (107 words) - 22:12, 4 February 2016
- ==== Games of Perception ==== ''Games with a Purpose''857 bytes (95 words) - 16:01, 31 March 2014
- #REDIRECT [[GMU:BioArt WS15/Euglena games]]43 bytes (6 words) - 15:52, 10 October 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Annika Wappelhorst]]73 bytes (10 words) - 10:58, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Jonas Jülch]]67 bytes (11 words) - 10:59, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Sarah Hermanutz]]70 bytes (10 words) - 11:01, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Mira Burchardt]]69 bytes (10 words) - 11:02, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Mana Mazidy]]66 bytes (10 words) - 11:03, 27 April 2017
- #REDIRECT [[GMU:Board Games for Humans and Nonhumans/Maike Effenberg]]70 bytes (10 words) - 11:04, 27 April 2017
- ==== Games ==== ...p://en.wikipedia.org/wiki/List_of_Kinect_games_for_Xbox_360 List of Kinect Games for Xbox 360]2 KB (200 words) - 15:01, 29 April 2015
- #REDIRECT [[GMU:Battle of the Futures/Annika Bokelmann/Games Futures]]70 bytes (10 words) - 20:41, 21 January 2011
- #REDIRECT [[GMU:Battle of the Futures/Annika Bokelmann/Games Futures]]70 bytes (10 words) - 20:43, 21 January 2011
- ...install it from the official Google Play store if you want to cheat on the games you already play. ...app store. After installing the app, you can choose to play your favorite games and enjoy the added premium features. If you're an Android gamer, you shoul1 KB (198 words) - 03:15, 21 May 2022
- [[/Games Futures/]]93 bytes (9 words) - 11:10, 23 January 2011
- *Riedel-Kruse Lab, Biotic games: https://web.stanford.edu/group/riedel-kruse/390 bytes (44 words) - 19:40, 13 November 2018
- Computer game designer Cris Crawford defines games as: an /interactive/, goal-oriented activity made for money, with /active a ===Games===2 KB (255 words) - 14:34, 20 April 2017
- ...stand or perceive games. I want games to be fun and engaging, but from her games I realise that a game can be extremely redundant and yet keep the player en ...h I want to use a lot of storytelling in my game similar to Nina Freeman's games, I don't want the gameplay to be completely stupid. I want it to be fun and4 KB (653 words) - 11:46, 4 May 2015
- Once you have thought of a game in the city you can look at the games already up on the site for inspiration: Look at the source of the other games for the exact syntax892 bytes (163 words) - 21:35, 1 May 2012
- * [[GMU:Bio Games|Bio Games]] (03.-04.06.2015) – Lasse Scherffig, Thomas Hawranke687 bytes (80 words) - 09:20, 28 January 2016
- Registration, Festival Lounge, Café, Hackerspace, Free Wifi, EA Games [[File:EA Games.jpg|400px]]335 bytes (39 words) - 18:24, 4 August 2011