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  • '''Art as an Architecture of Virtual Reality''' [[File:virtual reality and narrative space in Diorama2.jpg]]
    607 bytes (88 words) - 12:48, 8 June 2019
  • '''Art as an Architecture of Virtual Reality | Concept Sketches''' [[File:virtual reality and narrative space in Diorama11.jpg]]
    444 bytes (63 words) - 12:52, 8 June 2019
  • ...vities from perspective in reality. The rest parts are the view in virtual reality.
    1 KB (233 words) - 13:19, 31 March 2018
  • [[Category:Virtual reality]]
    309 bytes (35 words) - 08:51, 24 October 2012
  • ...easily interrupt your unhealthy habits and you will be quickly returned to reality. ...your computer. But what happens when your mind confuses reality with the virtual world ?
    1 KB (231 words) - 15:16, 7 August 2013
  • .... Using a combination of computer graphics, interactive devices, augmented reality environments and 3D video, MKG students will examine methods for digitally * Augmented and virtual reality
    2 KB (277 words) - 16:03, 7 January 2012
  • A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.<br> ...e most joyful experience you can imagine, but with the help of the Virtual Reality it is possible<br> to enhance a boring elevator ride.
    784 bytes (140 words) - 23:45, 10 October 2017
  • ...room is a short (about five minutes) visual experience thought for virtual reality. ...glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.
    1 KB (148 words) - 18:23, 5 February 2018
  • ...roject is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation. ...tage a person is going to interact with a real object, let’s call this the Reality Realm.
    4 KB (613 words) - 00:40, 12 February 2018
  • 'The Vancouver Cycle' is a purely virtual installation concept. The basic logic is plausible, yet doable in reality. Flies that emerge
    1 KB (234 words) - 12:27, 15 April 2014
  • Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma. This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    2 KB (303 words) - 12:20, 9 February 2020
  • ''- an immersive fulldome animation in the virtual dome'' ...tive development and maturation process, up to its entry into the material reality.
    3 KB (472 words) - 21:29, 31 March 2019
  • ...vangoNG. The software framework has to be extended by a representation for virtual sound sources which controls the sound renderer. Finally, the simulation wi [[Category:Virtual reality]]
    3 KB (317 words) - 14:52, 11 June 2011
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 13:02, 6 October 2017
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 23:12, 11 October 2017
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goaös of the game. It was presented at Next Level - Festiva
    2 KB (275 words) - 18:30, 28 March 2019
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 09:20, 29 June 2021
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 12:27, 1 February 2019
  • ...I am also intended in designing a micro/macro landscape in virtual/mixed reality. My first idea for the course is to seize, grasp, shape, model and render r ...net going. The project captures microbial life into containers and virtual reality provides new visualizations of experiences by expanding the vision and fram
    3 KB (538 words) - 18:04, 19 November 2022
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goals of the game. It was presented at Next Level - Festival
    2 KB (299 words) - 10:58, 11 April 2019
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