GMU:VR Experience Designers

From Medien Wiki

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 18.10.2018, 15:15

Description

How would you create an experience in VR? What works in VR and what doesn’t? When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet

In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio

This course is for MFA students only who already have experience in working with 3D Software

Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.


Student works

Syllabus

18.10.2018

Introduction

25.10.2018

working with Unity 3D

01.11.2018

working with Unity 3D

08.11.201

working with Unity 3D and HTC VIVE

15.11.2018

Excursion: Radiophonic Spaces Exhibition in Berlin

15.11. Critical Experience Design (tbc)
12:00 Erkundung Ausstellung Radiophonic Spaces im HKW
17:00 Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann

16.11. Topologie der Immersion
11:00 Künstlerische Erkundung mit Cathy Robinson
17:00 Aktivierungsgespräch mit Cathy Robinson und Paul Oomen

17.11. Archivkonfrontationen
12:00 Künstlerische Erkundung mit Christine Hill und Kaya Behkalam
17:00 Gespräch mit Christine Hill und Kaya Behkalam

18.11. (Name HKW / Marcus Gammel)
12:00 Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch
17:00 Aktivierungsgespräch Marcus Gammel (DLF Kultur)

22.11.2018

---NO CLASS---

29.11.2018

– present your homework
– introduction to 360 video

06.12.2018

Photogrammetry

13.12.2018

360 sound

20.12.2018

full body motion tracking with TheCaptury and Unity 3D

10.01.2019

Excursion: Panorama Museum Bad Frankenhausen

https://www.panorama-museum.de/en/

17.01.2019

working with the Oculus Go

23.01.2019, 7pm

Lecture: "Immersive Storytelling” and the Operative Ontology of Stalinist Cinema
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar


https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/

24.01.2019

Lab Time

31.01.2019

Consultations (DBL)

10:00 - 10:30 (put your name here)
10:30 - 11:00 (put your name here)
11:00 - 11:30 Paul Polze
11:30 - 12:00 Sarah H
12:00 - 13:00 (break)
13:00 - 13:30 Sandra
13:30 - 14:00 (put your name here)
14:00 - 14:30 Deniz Ekin Polat
14:30 - 15:00 (put your name here)
15:00 - 15:30 (put your name here)
15:30 - 16:00 Maxi Nirschl & Chanadda Janthivanont & Carlos García Fernández
16:00 - 16:30 Eduardo Moreno
16:30 - 17:00 Grace Quintero
17:00 - 17:30 Laura Dang
17:30 - 18:00 (put your name here)

Dropbox folder with our class material
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials