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Video Documentation: | Video Documentation: | ||
https://vimeo.com | https://vimeo.com/327129868 | ||
'''''Background''''' | |||
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There are a lot of car accidents all over the world. People have to be careful when they are walking on the street. Even though, the pedestrians walked on a zebra crossing, the cars will not stop for them. Moreover, a lot of people believe in after life. However, nobody does not really know how does it look like. | There are a lot of car accidents all over the world. People have to be careful when they are walking on the street. Even though, the pedestrians walked on a zebra crossing, the cars will not stop for them. Moreover, a lot of people believe in after life. However, nobody does not really know how does it look like. | ||
''Concept'' | '''''Concept''''' | ||
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After life is a VR project that represents the world of death. This project is aimed to make people experience the moment when they are walking on a zebra crossing at night because it is the most difficult time for a player to stay alive after that. Additionally, when the player was hit by a car, they could experience in the world after life. | After life is a VR project that represents the world of death. This project is aimed to make people experience the moment when they are walking on a zebra crossing at night because it is the most difficult time for a player to stay alive after that. Additionally, when the player was hit by a car, they could experience in the world after life. | ||
''City scene'' | '''''City scene''''' | ||
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[[Image:city_scene1.png|950px]] | [[Image:city_scene1.png|950px]] | ||
City scene is the night scene which consists of 3D models such as high-rise buildings, cars and road. The scene was set to the dark mode without using a directional light. The light sources are from spotlights and sphere lights which are attached with the cars and street light poles. Moreover an audio is added to the cars by using 3D sound. The player will hear the sound in a certain distance when the cars is passing by. | City scene is the night scene which consists of 3D models such as high-rise buildings, cars and road. The scene was set to the dark mode without using a directional light. The light sources are from spotlights and sphere lights which are attached with the cars and street light poles. Moreover an audio is added to the cars by using 3D sound. The player will hear the sound in a certain distance when the cars is passing by. | ||
''Coding part'' | '''''Coding part''''' | ||
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[[Image:move_scene_code.png]] | [[Image:move_scene_code.png]] | ||
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''After life scene'' | '''''After life scene''''' | ||
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[[Image:particle_trigger.png|950px]] | [[Image:particle_trigger.png|950px]] | ||
After life scene is a day scene which consisted of a terrain and human models. All of the models are created from different program. The terrain is created in Unity by using a terrain photo and some tools to retouch the surface. The human models are created in “Make Human” program. After that they are imported in to | After life scene is a day scene which consisted of a terrain and human models. All of the models are created from different program. The terrain is created in Unity by using a terrain photo and some tools to retouch the surface. The human models are created in “Make Human” program. After that they are imported in to Mixamo which is the website for adding character animations to the model. In this scene, the player can walk around and enter into the sacrifice area to launch an event. | ||
''Coding part'' | '''''Coding part''''' | ||
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[[Image:particle_code.png]] | [[Image:particle_code.png]] | ||
To create particle system trigger, the box collider was used as a trigger. When the player is in the cube, the particle system event will be launched and a sound effect will be played to make the player aware that they enter into sacrifice area. However if the player is out of the box, the particle system event will be stopped. | To create particle system trigger, the box collider was used as a trigger. When the player is in the cube, the particle system event will be launched and a sound effect will be played to make the player aware that they enter into sacrifice area. However if the player is out of the box, the particle system event will be stopped. |
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