107
edits
Line 8: | Line 8: | ||
''Background'' | ''Background'' | ||
<br> | |||
There are a lot of car accidents all over the world. People have to be careful when they are walking on the street. Even though, the pedestrians walked on a zebra crossing, the cars will not stop for them. Moreover, a lot of people believe in after life. However, nobody does not really know how does it look like. | There are a lot of car accidents all over the world. People have to be careful when they are walking on the street. Even though, the pedestrians walked on a zebra crossing, the cars will not stop for them. Moreover, a lot of people believe in after life. However, nobody does not really know how does it look like. | ||
''Concept'' | ''Concept'' | ||
<br> | |||
After life is a VR project that represents the world of death. This project is aimed to make people experience the moment when they are walking on a zebra crossing at night because it is the most difficult time for a player to stay alive after that. Additionally, when the player was hit by a car, they could experience in the world after life. | After life is a VR project that represents the world of death. This project is aimed to make people experience the moment when they are walking on a zebra crossing at night because it is the most difficult time for a player to stay alive after that. Additionally, when the player was hit by a car, they could experience in the world after life. | ||
''City scene'' | ''City scene'' | ||
<br> | |||
[[Image:city_scene1.png|950px]] | [[Image:city_scene1.png|950px]] | ||
Line 22: | Line 22: | ||
''Coding part'' | ''Coding part'' | ||
<br> | |||
[[Image:move_scene_code.png]] | [[Image:move_scene_code.png]] | ||
Line 29: | Line 29: | ||
''After life scene'' | ''After life scene'' | ||
<br> | |||
[[Image:particle_trigger.png|950px]] | [[Image:particle_trigger.png|950px]] | ||
Line 35: | Line 35: | ||
''Coding part'' | ''Coding part'' | ||
<br> | |||
[[Image:particle_code.png]] | [[Image:particle_code.png]] | ||
To create particle system trigger, the box collider was used as a trigger. When the player is in the cube, the particle system event will be launched and a sound effect will be played to make the player aware that they enter into sacrifice area. However if the player is out of the box, the particle system event will be stopped. | To create particle system trigger, the box collider was used as a trigger. When the player is in the cube, the particle system event will be launched and a sound effect will be played to make the player aware that they enter into sacrifice area. However if the player is out of the box, the particle system event will be stopped. |
edits