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* [http://webuser.uni-weimar.de/~erdmann6/FM%20Audio-Video/audiodoku-1.wav audio] | * [http://webuser.uni-weimar.de/~erdmann6/FM%20Audio-Video/audiodoku-1.wav audio] | ||
==[[Cédric Richard]]: MusicPainter== | == [[Cédric Richard]]: MusicPainter == | ||
===Projekt=== | === Projekt === | ||
My goal is to create a player patch, using multitracked musics to create a numeric animated painting. | My goal is to create a player patch, using multitracked musics to create a numeric animated painting. | ||
===Work=== | === Work === | ||
==== the pitch ==== | |||
I started with a series of patches isolating each note from 3 octaves. Each note was linked to one form, and amplitude made it bigger or increased its opacity. I tried diffrent sources of sound to test them, like tunes of music or my own voice. But due to the harmonics, I had difficulties to isolate this way the pitch, even with filters. For exemple, with my low pitched voice, it gave more result on quit high pitched voices, whereas higher voice could have more influence on elements linked to lower notes. | I started with a series of patches isolating each note from 3 octaves. Each note was linked to one form, and amplitude made it bigger or increased its opacity. I tried diffrent sources of sound to test them, like tunes of music or my own voice. But due to the harmonics, I had difficulties to isolate this way the pitch, even with filters. For exemple, with my low pitched voice, it gave more result on quit high pitched voices, whereas higher voice could have more influence on elements linked to lower notes. | ||
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To use pitch information I use the '''[sigmund~] object'''. | To use pitch information I use the '''[sigmund~] object'''. | ||
==== Amplitude and Attack ==== | |||
I used amplitude to incresed or decrease the size of an element. To get it, I used the '''[sigmung~] object''' or the''' [env~] one'''. | I used amplitude to incresed or decrease the size of an element. To get it, I used the '''[sigmung~] object''' or the''' [env~] one'''. | ||
I used attack information to increase the speedness of particles. For exemple with the piano's and guitare's abstractions, each attack increases suddently the speedness and makes the older particles disappear. To use it, I used the''' [fiddle~] object'''. | I used attack information to increase the speedness of particles. For exemple with the piano's and guitare's abstractions, each attack increases suddently the speedness and makes the older particles disappear. To use it, I used the''' [fiddle~] object'''. | ||
==== Instrument's Abstractions ==== | |||
//'''[Singer]''' | //'''[Singer]''' | ||
'''[pix_kaleidoscope]''' object acting on a picture to choose. This picture is a spiral with horizontal lines, avaible in different colors. This is the only one abstraction working without particles. | '''[pix_kaleidoscope]''' object acting on a picture to choose. This picture is a spiral with horizontal lines, avaible in different colors. This is the only one abstraction working without particles. | ||
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Each attack makes the particles rotate on itself of 5 degrees. | Each attack makes the particles rotate on itself of 5 degrees. | ||
//'''[ | //'''[Guitar]''' | ||
This abstraction work the same way than the piano's one, but with a radius of 2,5. | This abstraction work the same way than the piano's one, but with a radius of 2,5. | ||
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=== Player === | === Player === | ||
'''You can download the patch here : [[File:MusicPainter.zip]].''' | '''You can download the patch here : [[File:MusicPainter.zip]].''' | ||
[[ | [[Image:MusicPainter_Player.jpg]] | ||
=== Result === | === Result === | ||
[[Image:musicpainter_exemples.jpg]] | [[Image:musicpainter_exemples.jpg]] | ||
<videoflash type="vimeo">10915919|400|265</videoflash> | |||
<videoflash type="vimeo">10915919|400|265</videoflash> <videoflash type="vimeo">10914603|400|265</videoflash> | <videoflash type="vimeo">10914603|400|265</videoflash> | ||
==[[Dominique Wollniok]]: VerkehrsMalerei== | ==[[Dominique Wollniok]]: VerkehrsMalerei== |