140
edits
No edit summary |
|||
Line 1: | Line 1: | ||
== Placeless Space == | |||
… The heightened flow of information through vast media networks has accelerated the creation of a world in which multiple media spaces can exist in any physical place and the same media space can exist in multiple physical spaces. The real and the virtual interpenetrate to such a degree that we have witnessed “a profound cultural shift, permanently altering the way we experience and represent space … marked by speed of mobility through space, the viewing of multiple perspectives simultaneously, … the breakdown of physical boundaries and temporalities.”(Anne Ellegood, “Out of Site: Fictional Architectural Spaces,” 2002, pp.7-11, An exhibition catalog) More and more we traverse a network of placeless spaces, or spaces that have no fixed geographical location. P.89 | |||
Responding to and representing the digitizing of information, contemporary artists may investigate places that are not tangible but exist only as virtual spaces. P.89 | |||
Cyberspace and other new realms of virtual reality have spawned new conceptions of structure, such as, liquid architecture, a term that refers to structures that mutate or expand into multiple, seemingly non-Euclidean dimensions. Another important arena of experimentation, for artists and scientific researchers alike, is immersion environments created by three-dimensional imaging technology. While some of these environments attempt to mimic the actual world, others present fantastic realms that are strictly computer generated. P.89 | |||
== Constructing (and Deconstruction) Artificial Places == | == Constructing (and Deconstruction) Artificial Places == | ||
Line 20: | Line 28: | ||
The exploration of invented environments can include those that exist only in the shared imaginations of the audience. While the set for a television show, for example, truly exists at a specific location (on a lot in Hollywood, perhaps), the environment it represents is somewhere else, a somewhere that may not be anywhere, really. P.88 | The exploration of invented environments can include those that exist only in the shared imaginations of the audience. While the set for a television show, for example, truly exists at a specific location (on a lot in Hollywood, perhaps), the environment it represents is somewhere else, a somewhere that may not be anywhere, really. P.88 | ||
''- Themes of Contemporary Art: Visual art after 1980, Robertson and McDaniel'' | ''- Themes of Contemporary Art: Visual art after 1980, Robertson and McDaniel'' |
edits