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-there is no real recognizable ending of the scene because the viewer shall have the freedom to decide how long he wanna stay and observe the surrounding | -there is no real recognizable ending of the scene because the viewer shall have the freedom to decide how long he wanna stay and observe the surrounding | ||
Below follows a little picture series of some objects from the scene(s). I made all 3D objects that can be seen in the scene in Blender (2.79). For texturing, bump mapping, emission texturing and so on i used some textures from the Unity Standard Assets Pack, but most of them i painted myself in Blender (2.8). The mechanic voices are made with a vst which emulates the old SAM algorithm, known from the commodore 64 and with an online text-to-speech generator. All other sounds in the scenes were made with different digital and analog modular-synthesizers. The final editing and mixing of sounds i did in Ableton 10. | |||
== '''Models/Objects/Environment''' == | == '''Models/Objects/Environment''' == |
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