76
edits
No edit summary |
No edit summary |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
''' | '''The Data Garden''' | ||
[[File:flower.jpg|700px]] | [[File:flower.jpg|700px]] | ||
We are now all in the epoch of Anthropocene, in which the the landscape, geology and ecosystem has changed a lot owing to the human activity. And how will the landscape looks like after these dramatic changes and what will be left by the Post-Anthropocence? To answer this question, I fed the computer with photos of flowers from reality, which represents prettiness and perfectness, and got this new landscape with error and randomness in another reality. | |||
{{#ev:vimeo|https://vimeo.com/363417376}} | |||
https://vimeo.com | |||
'''Technique that I have applied''' | '''Technique that I have applied''' | ||
Line 17: | Line 12: | ||
'''
Process and Concept''' | '''
Process and Concept''' | ||
[[File:Screen Shot 2019-09-30 at 9.11.50 PM.png|700px]] | |||
At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed!
|
At the class we learned the technique of photogrammetry and I was interested in how computer can build up meshes and what the limitations of this technique are. I have tried several different objects, for example, a broken ballon, a cardboard with several reed needle on it, a crumpled paper ball and so on. With all of them, it was not possible to build up anythings… but only with an avocado seed!
| ||
Line 27: | Line 24: | ||
'''Final Presentation''' | '''Final Presentation''' | ||
<gallery> | |||
File:garden2.png | |||
File:garden3.jpg | |||
File:garden4.jpg | |||
File:garden5.png | |||
File:garden6.png | |||
</gallery> | |||
In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
. | In my final work of this semester, I have use only two models in total. Since the data of the mesh is too huge to put more in one project. Besides, I also found that it is graphically more interesting if I use less models by copy, cut, and paste to create the entire world. In addition, excepts of the VR experience, I have also created some posters by using the alpha texture from models as the following. They are the raw ingredients of my models and I have displayed these posters with the unity game with a filing cabinet
. |
edits