74
edits
No edit summary |
|||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== '''ordinary souvenir''' == | == '''ordinary souvenir''' by Lucky Chandrautama== | ||
Line 37: | Line 37: | ||
Each Timeline consist of several tracks including skybox activation, animation and audio etc. which enables me to convey the event taken place at the time. | Each Timeline consist of several tracks including skybox activation, animation and audio etc. which enables me to convey the event taken place at the time. | ||
[[File:timeline1.jpg|600px|thumb|center|How a timeline is done]] | [[File:timeline1.jpg|600px|thumb|center|How a timeline is done]] | ||
== Skyboxes == | |||
All the skybox texture are 360 degree image taken by me using RICOH THETA V camera which imported to UNITY as cubemap. Some of these images are edited using GIMP. | |||
[[File:City360.jpg|400px]][[File:Street360.jpg|400px]][[File:Station360.jpg|400px]] | |||
'''NOTE:''' In UNITY 2018.3.12f1 Personal, it is impossible to change the skybox using animation or timelines like other GameObject does. So I have to add a script and the corresponding Skybox Material to a GameObject (named Timeline_<name>) which is enabled by Timeline. | '''NOTE:''' In UNITY 2018.3.12f1 Personal, it is impossible to change the skybox using animation or timelines like other GameObject does. So I have to add a script and the corresponding Skybox Material to a GameObject (named Timeline_<name>) which is enabled by Timeline. | ||
[[File:skybox-changer-script.jpg|600px|thumb|center|How the script looks like]] | [[File:skybox-changer-script.jpg|600px|thumb|center|How the script looks like]] | ||
Line 45: | Line 52: | ||
Blue world and pause/rewind/play word are an attempt to insert an movie element in the scene. Realizing that I used blueish lighting to give the idea of water in the souvenir ball and the events are shown like series of movie clips, I can't help myself to put a VHS like blue screen with pause/rewind/play queues. I created images for pause and play using GIMP and export it as Cubemap Skybox. The Skybox for rewind is actually a .mp4 video of images which I composed using my old edited photos in GIMP. | Blue world and pause/rewind/play word are an attempt to insert an movie element in the scene. Realizing that I used blueish lighting to give the idea of water in the souvenir ball and the events are shown like series of movie clips, I can't help myself to put a VHS like blue screen with pause/rewind/play queues. I created images for pause and play using GIMP and export it as Cubemap Skybox. The Skybox for rewind is actually a .mp4 video of images which I composed using my old edited photos in GIMP. | ||
[[File:pause.png|400px|Pause Skybox Cubemap]] [[File:play.png|400px|Play Skybox Cubemap]] [[File:rewind.gif|400px|Rewind Skybox Cubemap. Here as .gif. The actual Unity Project uses .mp4]] | [[File:pause.png|400px|Pause Skybox Cubemap]] [[File:play.png|400px|Play Skybox Cubemap]] [[File:rewind.gif|400px|Rewind Skybox Cubemap. Here as .gif. The actual Unity Project uses .mp4]] | ||
== Glitch == | |||
Any VHS reference isn't complete without a television-like glitch. To accomplish this, I use two scripts found in Unity Asset Store [https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/realistic-glitches-lite-107974] and modify them to suit my goal. | |||
== Caustics == | == Caustics == | ||
Line 59: | Line 69: | ||
[[File:chicken-rig.jpg|400px|Decimated and Rigged]] [[File:chicken-animated.jpg|400px|Animated by MIXAMO]] | [[File:chicken-rig.jpg|400px|Decimated and Rigged]] [[File:chicken-animated.jpg|400px|Animated by MIXAMO]] | ||
== Personal reflection doing this project == | |||
The biggest challenge I face during the completion of this assignment is to find a concept to tie different aspects and ideas together. Even though I found general ideas on what I would like to try and accomplish, I spent almost the entire 4 months just to find how I should present them together. ''Luckily'', I came from a programming department and I have used Unity for quite some time so the implementation of the entire concept was quite smooth. | |||
Regrettably, I had to omit the use of some Unity features like Lightweight Render Pipeline and Post Processing. I always wanted to use these but I realized I would not be able to finish the assignment if I insisted to implement them. | |||
Another takeaway from this assignment is that the scene causes confusion and dizziness when the souvenir ball are rotated. This is because the souvenir ball are directly connected to the VR controller, meaning: What people experience during the runtime of '''ordinary souvenir''' is literally what people should expect if they are put inside a ball and rotated in real-life. Honestly, I felt quite conflicted at some point on whether to keep it realistic this way or to ease the rotation for enjoyment purpose. I haven't found a way to do the latter. | |||
== Attribution == | == Attribution == |
edits