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| | '''Dracula's Pizza Delivery |
| | 2.5D Video Game, 2020''' |
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| == '''First Prototype''' ==
| | ''Dracula’s Pizza Delivery'' is a 2.5D endless game where you compete against time. The main goal of the game is to deliver pizza to different monsters without passing the time limit of the orders and to achieve the highest score! |
| '''Concept'''
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| I want to visualise a short absurd story call Blue notebook no. 2 by Daniil Kharms. In this story, Kharms describes a man with the physical characteristics of the man, but in doing so, his memories of the man are fading away and eventually, the man disappears. The story begins as follows;
| | The Game shows an alternate backstory on how Bram Stoker's famous horror novel character Dracula became so famous. He is not a nobleman, nor a criminal. Instead everybody knows him for the best pizza in town! The Game depicts him at a younger age when he started as a regular pizza boy and had a simple lifestyle. He lives in a monsters neighbourhood- a fictional town in 14th century Transylvania. Therefore, Dracula’s customers are other popular monsters like Victor Frankenstein, Hannibal Lecter and Lord Voldemort who crave pizza! |
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| ''Once there was a redheaded man without eyes and ears. He had no hair either so that he was a redhead was just something they said. He could not speak, for he had no mouth. He had no nose either. He didn't even have arms or legs. He had no stomach either, and he had no back, and he had no spine and no intestines of any kind. He didn't have anything at all. So it is hard to understand whom we are really talking about. So it is probably best not to talk about him any more. -Daniil Kharms
| | The most challenging part for me building the images perfectly inside of unity. Since all drawings are 2d yet they should be constructed like 3d so that It can give |
| ''
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| I dealt with this story through existentialism and the constant questioning of one's existence. How does a person have nothing to say or ask?
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| '''Visualisation'''
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| In my first test animation tracks were pretty tricky, sometimes they were crashing, sometimes they were not. I didn’t want to add gravity to NPC characters so they were just flying around. The reason is that I want them hanging in random space and time then viewers.
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| Shader Graphs was hard to control for me. I want to dissolve graph works after animations are finish but I am working on that.
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| here is the first prototype test video;
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| https://www.youtube.com/watch?v=xMw7QQIuVw0&feature=youtu.be
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