37
edits
No edit summary |
|||
Line 6: | Line 6: | ||
===Concepts=== | ===Concepts=== | ||
the book, how we got fooled by randomness | |||
===Visual Settings=== | ===Visual Settings=== | ||
use movie clip to imply the 微小 或是 重大的事件 | |||
black and white back ground | |||
===Sound Settings=== | ===Sound Settings=== | ||
===Randomness Generator=== | ===Randomness Generator=== | ||
Line 14: | Line 18: | ||
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner. | # Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner. | ||
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction. | # The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction. | ||
# Further examination of camera distortion affecting stretching clip ratio is needed<ref>https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&pageSize=5&sort=votes</ref><ref>https://docs.unity3d.com/Manual/PhysicalCameras.html</ref>. | |||
===Credits=== | ===Credits=== | ||
<references/> | |||
<references/> | |||
<references/> | <references/> | ||
edits