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'''== Innocent Are you ? ==''' | |||
''' | |||
{{#ev:youtube|3TXtv3qJet4|800|center}} | {{#ev:youtube|3TXtv3qJet4|800|center}} | ||
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It’s a virtual world filled of questionings and being questioned by viewers themselves, being doubted and searching for the last “truths” through the whole experience of Falling down from the first layer to the last one in a hierarchical structure world. | It’s a virtual world filled of questionings and being questioned by viewers themselves, being doubted and searching for the last “truths” through the whole experience of Falling down from the first layer to the last one in a hierarchical structure world. | ||
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In the video above, I animated camera and other objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layer: | In the video above, I animated camera and other objects so it will be easier to show the environment in a relative beautiful and simple way. A brief description of the three layer: | ||
-----1st Layer [Information. where information will be delivered] | |||
Enter the scene >>> fall down to the first layer [a City with buildings] >>> "floating around" and have a overlook of this place >>> the viewers pass by a screen wall [Information] >>> bricks start falling down >>> the City collapses | Enter the scene >>> fall down to the first layer [a City with buildings] >>> "floating around" and have a overlook of this place >>> the viewers pass by a screen wall [Information] >>> bricks start falling down >>> the City collapses | ||
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falling down to the 2nd layer [organic formed + Cyberspace] >>> again, floating around a bit to have a brief overview of this layer>>> floating down to the inside of the construction. >>> the screen shows again and then floats down and disappears | falling down to the 2nd layer [organic formed + Cyberspace] >>> again, floating around a bit to have a brief overview of this layer>>> floating down to the inside of the construction. >>> the screen shows again and then floats down and disappears | ||
----- 3rd Layer [Facing the Truth] | |||
before approaching the 3rd layer, viewers will first meet a human model, floating in the air. >>> the model explodes into pieces and falling down to the ground >>> viewers finally reach the ground >>> surrounded by broken pieces of human models. | before approaching the 3rd layer, viewers will first meet a human model, floating in the air. >>> the model explodes into pieces and falling down to the ground >>> viewers finally reach the ground >>> surrounded by broken pieces of human models. | ||
But the original plan for the result should be: | But the original plan for the result should be: | ||
to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. | to make the viewers more like a visitor in this environments and it should be an environment, where visitors can discover and do of their own free will. | ||
Brief explanation of how it should work in this Scene in Unity. | Brief explanation of how it should work in this Scene in Unity. | ||
The Original plan is, all the screens are like triggers for entering to the next layer. | The Original plan is, all the screens are like triggers for entering to the next layer. | ||
Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way. | Once the visitors come closer the Screen, as what has been shown in the video “come closer”, the trigger cubes are placed in front of the screens, so when it’s approached, the ground will move right a way. | ||
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Goals in this class I want to achieve: | '''Goals in this class I want to achieve:''' | ||
1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers | 1. To create a more completed and complex environment, where more possibilities can be made, visual effects, sound and interactive feedbacks to viewers | ||
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4. to try out lighting, textures and develop the style for the Environment. | 4. to try out lighting, textures and develop the style for the Environment. | ||
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'''Attribution''' | '''Attribution''' | ||
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[[Image: | [[Image:unituy.png|800px|frameless|center|]] | ||
[[Image:blender1.png|800px|frameless|center|]] | |||
[[Image:blender2.png|800px|frameless|center|]] |
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