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The world in Unity that the viewer walks through is generated using tileable noise as displacement for a plane. As the user walks through the world, new chunks are generated on the fly thus giving the illusion of an infinite world. | The world in Unity that the viewer walks through is generated using tileable noise as displacement for a plane. As the user walks through the world, new chunks are generated on the fly thus giving the illusion of an infinite world. | ||
[[File:VRI-LEK-WorldGenerator.mp4|400px]] | [[File:VRI-LEK-WorldGenerator.mp4|none|400px]] | ||
The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness. | The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness. |
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