341
edits
Line 12: | Line 12: | ||
To generate the point word-clouds, the texts are analyzed using the natural language processing technique ''word2vec''. | To generate the point word-clouds, the texts are analyzed using the natural language processing technique ''word2vec''. | ||
[[File:VRI-LEK-Epochs.PNG|none|1000px|Learning Process]] | [[File:VRI-LEK-Epochs.PNG|none|1000px|Learning Process]] | ||
The | The resulting vector space is of very high dimensionality, thus cannot be easily visualized. To reduce the high dimensional space to three.dimensions the method ''t-distributed stochastic neighbor embedding'' is used, which keeps words close together that are close in the high dimensional space. | ||
[[File:VRI-LEK-Graph.png|none|500px|Resulting Graph]] | [[File:VRI-LEK-Graph.png|none|500px|Resulting Graph]] | ||
The resulting data is | The resulting data is then imported into unity using a ''csv''-file and for every data-point a billboard-text of the word is generated. This process is repeated for every text. | ||
[[File:VRI-LEK-5.png|none|500px]] | [[File:VRI-LEK-5.png|none|500px]] | ||
Line 20: | Line 20: | ||
[[File:VRI-LEK-WorldGenerator.mp4|none|500px]] | [[File:VRI-LEK-WorldGenerator.mp4|none|500px]] | ||
The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness. | The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness. Every tile has its own noise and therefore distribution pattern of the objects, making the world even more endless. A swarm of letters using the boid-algorithm guides the player through the world and towards the word-spheres. The closer the view-direction of the viewer is to a word-sphere the more letters are in the swarm and the closer they fly to each other. The boid-algorithm simulates the behaviour of birds by enforcing simple rules for every boid like separation, alignment and cohesion towards all other boids. A compute-shader is used to speed up the simulation process. | ||
Every tile has | |||
A swarm of letters using the boid-algorithm guides the player through the world and towards the word-spheres. The | |||
[[File:VRI-LEK-Boids.mp4|none|500px]] | [[File:VRI-LEK-Boids.mp4|none|500px]] | ||
edits