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== UPDATES == | == UPDATES == | ||
This week I started repatching the game using the [multislider] object for the display instead of the jitter matrix. This makes it possible to have multiple moving "pixels" at once. The piezo hand controller is now "spawning" new pixels. A very nice feature, to have a kind of random way the pixels take is the [drunk] object. It's kind of similar to [random], but works with a step range. This means it outputs random values that have a defined distance from the value before, so you can for example give it a step range of "1", so it will just move one step, either up or down. So it won't jump too far. | |||
I hope to have the patch finished by the end of this week. So far it looks like this, it's not yet tidied up or arranged to have an interface to play on. Still only patching. | |||
Well, I've made a point. After multiple weeks now trying and thinking about the water sensor and the fact that its data flow is just too undynamic and unstable to really have an impact on the game, I made a cut and a change of plans. | Well, I've made a point. After multiple weeks now trying and thinking about the water sensor and the fact that its data flow is just too undynamic and unstable to really have an impact on the game, I made a cut and a change of plans. |
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