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A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation from the otherwise very stiff ‘nature’. | A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation from the otherwise very stiff ‘nature’. | ||
[[File:CVR1_jca_01.jpg|none|1000px]] | [[File:CVR1_jca_01.jpg|none|1000px]] | ||
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Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the calculation resulting in an overlay effect of further shadow on top of the grass. | Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the calculation resulting in an overlay effect of further shadow on top of the grass. | ||
[[File:CVR1_jca_10.jpg|none|1000px]] | [[File:CVR1_jca_10.jpg|none|1000px]] |
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