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I created a cloud-like plain bending towards the horizon to fake additional distance. The shader was created in the node based HDRP-ShaderGraph. | I created a cloud-like plain bending towards the horizon to fake additional distance. The shader was created in the node based HDRP-ShaderGraph. | ||
Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the calculation resulting in an overlay effect of further | Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the depth-calculation resulting in an overlay effect of further fog on top of the closer grass. | ||
[[File:CVR1_jca_10.jpg|none|1000px]] | [[File:CVR1_jca_10.jpg|none|1000px]] |
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