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''Video of my project:'' | ''Video of my project:'' | ||
https://youtu.be/ | https://youtu.be/RW8f5c5x1GE | ||
[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_18_45 (3).png|700px]] | [[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_18_45 (3).png|700px]] | ||
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This especially affects conifers, like pines and spruces. They have shorter roots than broadleaf trees, so they can’t get to the water that is stored in the deeper in the earth. | This especially affects conifers, like pines and spruces. They have shorter roots than broadleaf trees, so they can’t get to the water that is stored in the deeper in the earth. | ||
reference | ''reference pictures:'' | ||
<gallery> | |||
File:25297_L1.png | |||
File:waldsterben01g1.jpg | |||
File:Download1.jpg | |||
</gallery> | |||
''reference links:'' | |||
https://www.faz.net/aktuell/politik/inland/wie-der-borkenkaefer-im-harz-die-fichtenwaelder-vernichtet-16987381.html | |||
https://www.zdf.de/nachrichten/heute/massnahmen-gegen-waldsterben-was-wirklich-sinnvoll-ist-100.html | |||
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The tracks talk about different aspects of the forest declining, in more detail and what methods are used to work against this problem. | The tracks talk about different aspects of the forest declining, in more detail and what methods are used to work against this problem. | ||
In close proximity the orbs are video planes. They show a loop of a video that show corresponding imagery to what you can hear from the orb nearby. | In close proximity the orbs are video planes. They show a loop of a video that show corresponding imagery to what you can hear from the orb nearby. | ||
<gallery> | |||
File:bedroom 3.png | |||
File:Unity Project forest 1.png | |||
File:Unity Project Forest 2.png | |||
File:Unity Project Forest 3.png | |||
File:Unity Project forest 4.png | |||
File:Unity Project forest 5.png | |||
File:Unity Project forest 6.png | |||
File:Unity Project forest 7.png | |||
File:Unity Project forest 8.png | |||
File:Unity Project forest 9.png | |||
File:Unity Project forest 10.png | |||
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_09_17 (2)3.png | |||
File:Unity Project forest 11.png | |||
</gallery> | |||
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*My next step was to add the gras, flowers and weeds to my terrain. For the parts of the dead forest and the clearing I used a shorter and lighter colored gras type, to make it look like the gras is drying up. | *My next step was to add the gras, flowers and weeds to my terrain. For the parts of the dead forest and the clearing I used a shorter and lighter colored gras type, to make it look like the gras is drying up. | ||
*Of course, as a next step I added all of the trees but not only conifers. I also sprinkled in some broadleaf trees, bushes and tree stumps. In the middle of the map, I didn’t place any trees to create a clearing. | *Of course, as a next step I added all of the trees but not only conifers. I also sprinkled in some broadleaf trees, bushes and tree stumps. In the middle of the map, I didn’t place any trees to create a clearing. | ||
<gallery> | |||
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 18_57_071.png | |||
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_00_02 (2)1.png | |||
</gallery> | |||
*When I was happy with how my forest looked, I made some finer detail, like the particles. For the healthy part of the forest the particles give a dreamy feel, like dust particles that seem so glow when the sun shines on them in the right angel. For the dead part, the particles are made to look like ash falling to the ground. | *When I was happy with how my forest looked, I made some finer detail, like the particles. For the healthy part of the forest the particles give a dreamy feel, like dust particles that seem so glow when the sun shines on them in the right angel. For the dead part, the particles are made to look like ash falling to the ground. | ||
<gallery> | |||
File:particlesystem healthy forest.png | |||
File:particlesystem dead forest.png | |||
</gallery> | |||
*After that I played around with the lighting settings, lighting placement and skybox until I was satisfied with the outcome. | *After that I played around with the lighting settings, lighting placement and skybox until I was satisfied with the outcome. | ||
<gallery> | |||
File:Lighting.png | |||
File:Sky.png | |||
</gallery> | |||
*I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles. | *I made some tree logs by giving two cylinder models the texture of bark and the cross section of a tree. The cylinder with the bark texture is a bit bigger than the cylinder with the actual wood texture but this cylinder is a bit longer. So, when I moved the cylinders into each other they look like a real log. I played many of these logs on top of each other to create a big and a small pile of them. Piles of freshly cut trees you would often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around, to make it seem like they are infested with bark-beetles. | ||
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. Behind the door and | |||
<gallery> | |||
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 12_59_53 (2).png | |||
File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 07.01.2021 13_00_26 (2).png | |||
File:big log pile.png | |||
File:smal log pile.png | |||
</gallery> | |||
*After being finish with the forest map I created the room the player would start in. Out of cubes I formed the basic shape of the bedroom walls, floor and ceiling. I added prefabs for a bed, shelves, a couch, a desk, a bin, a ceiling lamp, a speaker and a computer. The potted and the window I formed out of cubes and cylinders. Into the window and onto the computer screen I added video screens. What you can see through the window and how plane the room looks is a sharp contrast to the forest you spend most of your time in, when experiencing the project. The video that plays on the computers screen and the dead plant on the shelf are supposed to give the player a hint of what he will see when they step outside of the room. | |||
<gallery> | |||
File:bedroom.png | |||
File:bedroom 2.png | |||
File:bedroom inside.png | |||
File:bedroom inside 2.png | |||
File:bedroom window.png | |||
File:bedroom computer.png | |||
</gallery> | |||
Behind the door and in the forest I placed two teleporters, so that the player can walk through it and get teleported to the other side of the portal. I added some faint sounds of birds chirping to the teleporter in the bedroomand when you walk trough the portal you trigger a short swooshing sound. | |||
<gallery> | |||
File:Portal bedroom.png | |||
File:Portal forest front.png | |||
File:Portal forest back.png | |||
</gallery> | |||
*At this stage I also added the ambience sound for the forest that I cut together in reaper. | *At this stage I also added the ambience sound for the forest that I cut together in reaper. | ||
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https://www.youtube.com/watch?v=u7XaGcdZ_5E | https://www.youtube.com/watch?v=u7XaGcdZ_5E | ||
<gallery> | |||
File:Info-Orb introduction.png | |||
File:Info-Orb bark-beetle.png | |||
File:Info-Orb wood manufacture.png | |||
File:Info-Orb solution free field.png | |||
File:Info-Orb damage.png | |||
File:Info-Orb solution Z-tree.png | |||
File:Info-Orb climate change.png | |||
File:Info-Orb beech.png | |||
File:Info-Orb history.png | |||
File:Info-Orb end.png | |||
</gallery> | |||
Like I said before with my small project I want to bring more awareness to this issue and I hope by you reading this documentation and watching the video demonstrating my project I achieved that goal. | |||
[[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_06_01 (2)2.png|700px]] | [[File:Unity 2018.4.22f1 Personal - Forest Project.unity - Forrest - PC, Mac & Linux Standalone_ _DX11_ 01.01.2021 19_06_01 (2)2.png|700px]] | ||
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