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===Transitions=== | ===Transitions=== | ||
Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | ||
[[File:ImageCloud-Transition1.mp4| | [[File:ImageCloud-Transition1.mp4|Mapping Transition|700px]] | ||
[[File:ImageCloud-Transition2.mp4| | [[File:ImageCloud-Transition2.mp4|Image Transition|700px]] | ||
[[File:ImageCloud-Transition3.mp4| | [[File:ImageCloud-Transition3.mp4|Resolution Transition|700px]] | ||
===Manipulation=== | ===Manipulation=== |
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