341
edits
m (→Transitions) |
m (→Transitions) |
||
Line 97: | Line 97: | ||
Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | Because the compute-shader can run every frame transitions between different states can be calculated. In this case a simple particle-based system was used where every particle (voxel) has a position, velocity and acceleration. | ||
[[File:ImageCloud-Transition1.mp4|Mapping Transition|700px]] | [[File:ImageCloud-Transition1.mp4|Mapping Transition|700px]] | ||
Mapping Transition | |||
[[File:ImageCloud-Transition2.mp4|Image Transition|700px]] | [[File:ImageCloud-Transition2.mp4|Image Transition|700px]] | ||
Image Transition | |||
[[File:ImageCloud-Transition3.mp4|Resolution Transition|700px]] | [[File:ImageCloud-Transition3.mp4|Resolution Transition|700px]] | ||
Resolution Transition | |||
===Manipulation=== | ===Manipulation=== |
edits