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'''Wind chime - music instrument''' | |||
light sensors attached to max msp give out different sounds depending on the shadow/the light. Example: the prootype is put under a tree, when the wind goes through the tree a lot of different shadow fall onto the light sensors, this turns the wind into sound, similiar to an analog wind chime | light sensors attached to max msp give out different sounds depending on the shadow/the light. Example: the prootype is put under a tree, when the wind goes through the tree a lot of different shadow fall onto the light sensors, this turns the wind into sound, similiar to an analog wind chime | ||
Following Max through the light | |||
The participant enters a room with closed up eyes. To the participant there is a light sensor attached. The sensor triggers sound and/or visuals (e.g. processing). The participant walks through the room, hearing different sounds without seeing the light which cause the sounds. There could be a maze which the participant has to follow in order to reach a certain part of the room, only following certain sounds and not leaving the path that Max shows. If possible, the participant can see the way they made through the room in visuals (colors etc.) at the end on the screen. The participant experiences their way through the room through visuals at the end and through sound while they are walking, without ever seeing the path they walk, only experiencing it through Max | The participant enters a room with closed up eyes. To the participant there is a light sensor attached. The sensor triggers sound and/or visuals (e.g. processing). The participant walks through the room, hearing different sounds without seeing the light which cause the sounds. There could be a maze which the participant has to follow in order to reach a certain part of the room, only following certain sounds and not leaving the path that Max shows. If possible, the participant can see the way they made through the room in visuals (colors etc.) at the end on the screen. The participant experiences their way through the room through visuals at the end and through sound while they are walking, without ever seeing the path they walk, only experiencing it through Max |
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