111
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[:Category:Fachmodul|Fachmodul]] <br/> | [[:Category:Fachmodul|Fachmodul]] <br/> | ||
'' | ''Architectural Interventions for Smart Citizen Agency'''<br /> | ||
''Instructor:'' [[Pablo Silva Saray]]<br/> | ''Instructor:'' [[Pablo Silva Saray]]<br/> | ||
''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br/> | ''Credits:'' 6 [[ECTS]], 2 [[SWS]]<br/> | ||
Line 9: | Line 9: | ||
<br/> | <br/> | ||
<br/> | <br/> | ||
'''Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged. '''<br/> | '''Don’t Shut Up, Don’t Sit Down; Agency, Gamification and Participation, is a Fachmodul focused on a multidisciplinary approach that includes and requires the participation of different professionals and students. For the winter semester 21-22, the course expects to have a collaborative session joint with the Architecture and Urban Transformations -NEWROPE- chair at ETH Zürich, another with the Chaal Chaal Agency at Ahmedabad, India, and a couple of guest lectures still to be arranged.Architectural Interventions for Smart Citizen Agency is a course that researches Citizen Participation and Engagement through spatial interventions. Let's investigate through artistic-based and technologically developed interventions how to make the smart city a human space and not just a data collection machine. '''<br/> | ||
<br/> | <br/> | ||
==DESCRIPTION== | ==DESCRIPTION== | ||
BThe places we build transform space through systems of relations, memory, and identity. Yet, in the smart city context, this fabric finds further development through networks and platforms fed by big data, the internet of things (IoT), information and communication technology (ICT), as well as sensory inputs. Within this paradigm of emerging tools, citizens -as core participants and constructors of the city- are continuously evolving through these networks and in order to take active roles as smart citizens. As leading Smart Citizens, architects, urbanists, and artists, we have therefore the task to question and design the crossroads of building the Smart City networks and not just its contours: there is an implicit construction of agency to engage with the material, political and environmental challenges, by way of this process. | |||
Hence, by setting Smart Citizen Agency as a goal, this project proposes to implement street-level intervention methodologies in the Smart City's networks to provide crossroad spaces for discussion and civic engagement. These intervention methodologies intent to be a platform for multidisciplinary participation based on the conjunction between art, ICT, and IoT, while capable of data gathering and civic feedback for urban planning processes. | |||
As | A clear understanding of the abstraction processes of the artistic medium as a language system, in addition to a clear and constant perception of the places to be intervened, are basic foundations for reaching artistic and spatial practices that find stronger links with the communities from which they are part. | ||
Therefore, in the context of the Bauhaus Universität, Weimar, which invites students of the Master's degree of Media art and design, Mediaarchitecture Master, Architecture master, Urbanism Master, in addition to the students of Public Art a New Artistic Strategies to explore spatial interventions that start from the places and temporal spaces that they inhabit and lead to contributions in artistic education and understanding. <br/> | |||
==GENERAL OBJECTIVE== | ==GENERAL OBJECTIVE== | ||
The instrumentalization of spatial interventions with joint use of ICT and IoT is a method to investigate active smart citizen interaction forms. As a principle, it works by establishing specific interaction sites that do not depend exclusively on digital devices (e.g., smartphones) and invite the smart citizen to engage and take a position on the intervened space within the proposed frameworks for agential participation and commitment to the city. | |||
The objective is, then, to formulate a design methodology that incorporates art and sensory-technology systems for physical and digital space interventions, capable of collecting the input that the Smart Citizen shares with his/her active participation in the physical space. | |||
Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level | Furthermore, as the project intends to establish communication links with the formal urban planning processes, the physical means of designed interventions and the information collected may give rise to other interaction mechanisms and network proposals that have the street level Smart Citizens at the center of sustainable, ethical, and agency Smart Cities. | ||
Although the project | Although the results of the project should not be specifically built on site, it is expected that the tools obtained during the development of the course will allow students to propose spatial abstractions and artistic proposals that exist either in digital or analog media. | ||
<br /> | |||
==SPECIFIC OBJECTIVES== | ==SPECIFIC OBJECTIVES== |
edits