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Project by Joel Schaefer | Project by Joel Schaefer | ||
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During the winter semster 2019 i took the project module "from random to fiction" with Ursula Damm. | |||
My conceptual intention at the beginning of the course was to do something with particles and sound basically. | |||
So not that much of a conceptual idea there, close to none to be honest. | |||
Tho i had some technical idea in my mind. | |||
I was getting into Realtime Graphic Softwares (Unity & Processing) in the last semesters. | |||
Besides that i was already for some time into creating music with voltage controlled analog gear (modular synthesizers). Which is more like playing a instrument (so also realtime) then like writing music in a Digital Audio Workstation. So i came to the Idea to make Unity and my Modular Synth work together as performative tools. Not just on a audio reactive level but on a level where the digital and analog data flows are tightly connected. So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incoming sound. My claim was that already in the stage when the sound is generated there is a connection to the visuals, and vice versa. So in modular synthesizers those signals that determine how/when the sound will be generated are represented by voltage values in the range of -10v to 10v maximum. Mostly lower. In the digital graphic generation software the parameters that determine how/when/where a visual element will appear can represented by variable type float. | |||
So my hardware part of my project was clear, i need a interface which is able to convert the digital and analog modulation data. In parallel to the project module i was doing the course "Analog Circuits and Interfaces" with Clemens Wegener. Together with my friend Paul Plattner i developed our [[CV Interface and Function Generator]] | |||
As i was spending a lot of time creating music with analog gear, modular synthesizers basically |
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