1,046
edits
Dieter Laser (talk | contribs) No edit summary |
Dieter Laser (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. | The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. | ||
What transformation processes occur when social interaction online is transferred into an immersive virtual space? VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. | What transformation processes occur when social interaction online is transferred into an immersive virtual space? | ||
VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures. | |||
In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world. | In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world. |
edits