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(Created page with " == #δωρυφόρος == [https://vimeo.com/694613174] 400px") |
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== #δωρυφόρος == | == #δωρυφόρος == | ||
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[ | [[File:vlcsnap-2022-03-31-23h19m55s054.png|1000px]] | ||
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"#δωρυφόρος" is an experiment that can be regarded as part of my ongoing artistic research about masculinity and it‘s aesthetics. The research seeks a critical deconstruction of those aesthetics, beginning at the origin of western male body representation with ancient Greek sculptures and building a bridge towards today‘s instagram feeds. | |||
With static photographic collages I began to fragment body parts and overlay them towards infinity. Now I am looking for ways to translate those modes of fragmentation and superposition into something more haptic, materialized, and lively. | |||
{{#ev:vimeo|694613174}} | |||
I was lucky enough to find ready made 3D scans of ancient Greek sculptures in the internet - the perfect base for an exploration of modes of deconstruction in a VR/3D environment. To start with, I downloaded a scan of the sculpture "Doryphoros" from Sketchfab. It had to be solidified in Blender, in order to be able to use it in Unity and give it a stone-like texture. | |||
I started experimenting with camera movements and eventually with methods of glitching. | |||
There are two cameras, that are animated here. One starts to move around inside the sculpture, providing an inverted view. What the inside camera sees is targeted to a render texture, which is put on a construct of planes surrounding the sculpture. The second camera moves around the outer surface of the sculpture, enabling us to see the projections of the inside-camera at the same time. | |||
Additionally I used the package "Realistic Glitches Lite" to create glitches on both, the inside- and the outside-camera. The intensities of those glitch features could be keyframed in the animation timeline to create (relatively) smooth transitions. | |||
The sound layer is a recording of the digestive functions of my body after a food poisoning. I have recorded this a while ago, originally for another project, and added some effects. While trying out different sound options, I came across this old recording and was very pleased with the effect it had on the animation. I found it to embrace the interplay between inside and outside (which is entailed in the concept of "kalos kagathos", an intriguing keyword for my research*) and corporeality in a kind of ironic way. | |||
''*καλὸς κἀγαθός (“good and sublime”) is the ancient Greek concept of the ideal man. It implies that a "good man" is not only supposed to care for the outer surface, working on a well trained body, but also for the inside - training his mind in sophistication.'' | |||
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''The Collages:'' | |||
[[File:20200410_124443_950.jpg|200px]][[File:20200325_220939_249.jpg|200px]][[File:20200401_120727_569.jpg|200px]] | |||
[[File:20200329_000241_577.jpg|300px]][[File:mueller_06.JPG|300px]] | |||
[[File:mueller_08.JPG|300px]][[File:mueller_10.JPG|300px]] | |||
https://www.instagram.com/kalos_kagathos/ | |||
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Model on Sketchfab: | |||
https://sketchfab.com/3d-models/doryphoros-the-spear-bearer-2b213f98afa742a5880af130b4d4eddc | |||
Texture: | |||
https://quixel.com/megascans/home?category=surface&search=chiseled&search=roman&search=marble&assetId=tkkkeicew | |||
Realistic Glitches Lite: | |||
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/realistic-glitches-lite-107974 |
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