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I want to tell the story by projecting the real feeling of freediving (one breath diving) which requires a diver to always be calm under the water in order to save the oxygen and to be safe. The concentrated and calm feelings are as same as doing meditation, so I started the scene underwater by mimicking meditation moment with chilled calm music. However, the moment is also an irony, while everything under there is so fake and looks very problematic regarding the environmental issues. Then I created glitchy, distorted images to make the audiences feel interrupting, uncomfortable, and confused. At the end, the narrator gets up to the water surface and breaths heavily which is not only a usual act of freediving, but it’s also similar to an act of waking up from the nightmare. I want to merge the perceptions of realistic and dreamy world to send a message that we can still do something to prevent the bad dream from happening. | I want to tell the story by projecting the real feeling of freediving (one breath diving) which requires a diver to always be calm under the water in order to save the oxygen and to be safe. The concentrated and calm feelings are as same as doing meditation, so I started the scene underwater by mimicking meditation moment with chilled calm music. However, the moment is also an irony, while everything under there is so fake and looks very problematic regarding the environmental issues. Then I created glitchy, distorted images to make the audiences feel interrupting, uncomfortable, and confused. At the end, the narrator gets up to the water surface and breaths heavily which is not only a usual act of freediving, but it’s also similar to an act of waking up from the nightmare. I want to merge the perceptions of realistic and dreamy world to send a message that we can still do something to prevent the bad dream from happening. | ||
[[File:VR Lab - Fake Plastic Recycled Island Plastics.jpg|1600px]] | |||
'''Techniques''' | '''Techniques''' | ||
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Programs in use: Tilt Brush, Unity, After Effects, iMovie, Photoshop | Programs in use: Tilt Brush, Unity, After Effects, iMovie, Photoshop | ||
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