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I thought about creating this specific series of video essays for several years now, and also about essayistic video games<ref name="ftn8"><span style="background-color:transparent;">When</span><span style="background-color:transparent;"> Mark Brown/Game Maker’s Toolkit released his </span><span style="background-color:transparent;">interesting </span><span style="background-color:transparent;">2D interactive video essay </span><span style="background-color:transparent;">''Platformer Toolkit''</span><span style="background-color:transparent;">, </span><span style="background-color:transparent;">judging by the title of the announcement video I was briefly worried that he could have done something similar to what I intended, but he did something completely else with this concept</span><span style="background-color:transparent;">. (</span><span style="background-color:transparent;">See: </span><span style="background-color:transparent;">'''Game Maker’s Toolkit (2022):'''</span><span style="background-color:transparent;"> </span><span style="background-color:transparent;">''I Made a Video Essay That You Can PLAY.''</span><span style="background-color:transparent;"> In: www.nebula.tv. URL: https://nebula.tv/videos/gmtk-i-made-a-video-essay-that-you-can-play [15.02.2023, 17:11] and </span><span style="background-color:transparent;">'''Game Maker’s Toolkit (2022):'''</span><span style="background-color:transparent;"> </span><span style="background-color:transparent;">''Platformer Toolkit.''</span><span style="background-color:transparent;"> In: www.itch.io. URL: https://gmtk.itch.io/platformer-toolkit [15.02.2023, 19:02].)</span><span style="background-color:transparent;"> </span>Ideas are so random and art history is so artificial, depending on which person just randomly released a thing before someone else. Luckily, theories of intertextuality challenge the idea of any “original” creator behind any artwork. I would argue, that anyone could have the same idea as you and me, but maybe just not seeing any potential in it or not having the skills to realize it etc. There really isn’t anything unique about video games as essays, lots of indie games do it, lots of very niche people somewhere do it in medial artifacts that we just didn’t notice yet etc.</ref>, and I think it’s great to finally having found the opportunity starting to work on that. And finally asking myself the questions with an intention to propose personal little “solutions” to them: What is a video essay to me? What is an immersive essay to me? What is a video game essay to me? | I thought about creating this specific series of video essays for several years now, and also about essayistic video games<ref name="ftn8"><span style="background-color:transparent;">When</span><span style="background-color:transparent;"> Mark Brown/Game Maker’s Toolkit released his </span><span style="background-color:transparent;">interesting </span><span style="background-color:transparent;">2D interactive video essay </span><span style="background-color:transparent;">''Platformer Toolkit''</span><span style="background-color:transparent;">, </span><span style="background-color:transparent;">judging by the title of the announcement video I was briefly worried that he could have done something similar to what I intended, but he did something completely else with this concept</span><span style="background-color:transparent;">. (</span><span style="background-color:transparent;">See: </span><span style="background-color:transparent;">'''Game Maker’s Toolkit (2022):'''</span><span style="background-color:transparent;"> </span><span style="background-color:transparent;">''I Made a Video Essay That You Can PLAY.''</span><span style="background-color:transparent;"> In: www.nebula.tv. URL: https://nebula.tv/videos/gmtk-i-made-a-video-essay-that-you-can-play [15.02.2023, 17:11] and </span><span style="background-color:transparent;">'''Game Maker’s Toolkit (2022):'''</span><span style="background-color:transparent;"> </span><span style="background-color:transparent;">''Platformer Toolkit.''</span><span style="background-color:transparent;"> In: www.itch.io. URL: https://gmtk.itch.io/platformer-toolkit [15.02.2023, 19:02].)</span><span style="background-color:transparent;"> </span>Ideas are so random and art history is so artificial, depending on which person just randomly released a thing before someone else. Luckily, theories of intertextuality challenge the idea of any “original” creator behind any artwork. I would argue, that anyone could have the same idea as you and me, but maybe just not seeing any potential in it or not having the skills to realize it etc. There really isn’t anything unique about video games as essays, lots of indie games do it, lots of very niche people somewhere do it in medial artifacts that we just didn’t notice yet etc.</ref>, and I think it’s great to finally having found the opportunity starting to work on that. And finally asking myself the questions with an intention to propose personal little “solutions” to them: What is a video essay to me? What is an immersive essay to me? What is a video game essay to me? | ||
In summer 2019 I held a workshop together with Anna Behrend as part of the summer literature week of wortbau e.V., a Berlin-based organization dedicated to providing a space for creative writing and literature to children and teens, in which we looked at several texts associated with ''écriture féminine'', such as writings of Luce Irigaray, Hélène Cixous and Clarice Lispector. Around that time, I wrote an essay for | In summer 2019 I held a workshop together with Anna Behrend as part of the summer literature week of wortbau e.V., a Berlin-based organization dedicated to providing a space for creative writing and literature to children and teens, in which we looked at several texts associated with ''écriture féminine'', such as writings of Luce Irigaray, Hélène Cixous and Clarice Lispector. Around that time, I wrote an essay for Jenifer Becker’s seminar on the same topic at Hildesheim university, that inspired this workshop, in which I posed the question of how something like an ''écriture trans*'' could look and read like, to get away from the essentialist binaries of differential feminism (which one may also call TERF-feminism or which at least plays into the so-called “gender-critical feminist” anti-trans* hate ideologies today) that ''écriture féminine'' is associated with due to its specific historical emergence. I didn’t find an answer to anything, which is a great thing in the fields of cultural studies lol, but during the workshop I referenced a video essay by Natalie Wynn / ContraPoints for its aesthetic and linguistic potentialities. It would be a rewarding process for sure to develop a playful (→ ludic, even) poetology of an immersive essay that goes beyond a pure illustration of its contents using costumes as one can see within a certain emerging tradition of contemporary video essays. (And also, as a person who is at risk of poverty/''armutsgefährdet'', I think I might couldn’t afford that financially lol.) I would love to see video essays that push the boundaries of the medium more and that operate in specific ways that wouldn’t be possible in any other medium. | ||
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